I agree, with loss of XP. Thing is XP is not very hard to earn anyway, so i dont think people will be that scared:/
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I agree, with loss of XP. Thing is XP is not very hard to earn anyway, so i dont think people will be that scared:/
If anything it is the prevalence of teleportation that kills the fear of death.
No, please. : (
We're on fast leveling don't mean we should have deleveling to balance it.
This is not FFXI. If you like deleveling go play FFXI.
Get rid of PL, Add in XP loss... Everyone not only learns how to do their job, they learn to do it well or they never get invited to parties to level up and therefore never level up and now there are a lot less newbs to F up my fun.
Forget the whole XP loss thing, since you all are so "hardcore" lets just have permanent deaths, our levels reset to 1 and all of our hard earned gil and items deleted so we have to restart all over again.
PROBLEM SOLVED. (I came here from FFXI and I don't want to play it's HD clone)
One way to make death (KO really) more impactful is to introduce a maximum KO penalty in certain dungeons (and replace the speed-run bonuses)
I would much rather do a dungeon run where you get the final chest only if the party has suffered less that 5 KOs than a dungeon run where we have to race past all the content to beat it in under 15 min. (a certain Monster Hunting game did something like this and it worked out nicely)
But XP loss/deleving... no thanks.