Originally Posted by
TheMightyMollusk
If anything, I'd argue that a lot of jobs just feel cluttered and overly busy, without actually being meaningfully more challenging to play well. More buttons doesn't equal depth when you're hitting them all in mostly the same order all the time anyway. Once muscle memory takes over, you barely think about it anymore anyway...
...I feel like the challenge should come from what the game is doing. Enemies need to hit harder and faster, and players need less ways to invalidate it all. I also feel that we should be worried more about watching the play field, rather than keeping up with a fifteen-button rotation and positional combos and other controller gymnastics. The basic building blocks are in the game, they're just not used as effectively as they could be. In short, I want it to be more challenging, but for the right reasons.