Didn't they acknowledge that it was?
Makes me so sad though. I wish I could've messed with the bug a bit... It seems benign enough.
I have been playing consistently. But now that I think about it, it might be because of my work schedule which forces me to raid during maintenance windows. So basically I'm being overexposed to them and that skewed my perspective. Oops.
Still sucks to be in that position.
Anything else aside, I will note that the aurochs/grand buffalo wandering past the pasture fence was extremely hard to ignore when it happened. ;P
If you examine the actual geometry data for the city, a lot of buildings are almost certainly one-sided facades and such; if you can't get to an area, it doesn't matter if you can see 'behind the curtain', as it were. Anything else aside, to allow flight they'd either need to add a bunch of new stuff to the actual city geometry (so that you couldn't see through/behind things into the Void Beyond the Map, where C'thulhu-like renderer bugs live and feed upon the unwary), or slap on a flight ceiling so low people would complain that flight was pointless.
I am so casual, I was unaware of these excessive maintenance sprees.
This is the real answer. The cities were designed way too small for mounts to be viable there with how many actively use LL as a hangout/come in and out for the close MB access/general traffic from quests. They would have to remake LL to be on the same par as SWTOR main cities for it to actually work (which I would be all for ngl)
Hi, I'm a non-raiding player with a casual playstyle and I like it when they take their time to fix bugs or add new stuff. :) And I definitely prefer it over having to deal with the bugs.
Probably this, but also because everywhere else in cities would end up empty. People idle at a few other notable spots but for the most part, any time you see someone else in a city they're usually running through it for quests or whatever else.
Probably wouldn't hurt aethernet shards but there'd be a difference.