I dunno - personally I’m excited for the Azem shards and all they entail. I’m not sure I can see the writers ignoring the basic premise of “Hey. You (but not you) got split into 14 different pieces - and so did your (but not your) planet and friends.” At some point those Chekhov Shards gotta either get put back together, or rendered forever separate. Either way that means addressing the missing pieces in the story.
Perhaps one way to think about all this, is that the writers chose to set the game on the Source - with its partially assembled characters (including our own) as the main POV characters for the story. If they had negative feelings, or a general disinterest in the through-line of collecting the Azem shards - they might’ve set the game on a reflection where our characters had little to no chance of collecting other Azem Shards - and might even possibly view the people of the Source as monstrous beings.
Instead our characters have been specifically placed by the writers - giving them the tools, allies, and even possibly a personal narrative that would allow them to hop from reflection to reflection and collect their shards.
Initially I thought this would take a loooooong time to wrap up, and maybe even be part of how the MSQ might wrap in the final expansion. However, if it’s true that 7.0 might be a reset of sorts - then perhaps we’ll collect all the Azem bits sooner rather than later, as a way to prime that reset.
The “Azem Shard” story could be resolved very quickly, especially if the denizens of the Void (who can also hop from reflection to reflection) have done some collecting for us already…
