https://c.tenor.com/Y5oY3MPNbM0AAAAC...thats-a-no.gif
What a silly comparison. You didn't have to pick up a fast pass if you wanted a +45 min wait in the SoCal sun, you took it because it made for a more enjoyable day at disneyland lmao
I'm just going to accept that this thread is all masterful bait because the alternative is concerning.
https://pbs.twimg.com/media/Ees4unFU...jpg&name=small
Imagine starting a dialogue with an assertion of absolute certainty based off an assumption that when boiled down is "Don't be worse than bots" and then pretending like you actually weren't close minded from the start.
See you in neverland.
I really really really hope that DC travel doesn't make it possible to queue into the same content as those posters if they're on primal for some reason
I feel sorry for the few good ones
also, just for the record, your generation is where the self-entitled karen/parent thing really took off, so come again? your generation is the one where the inflated sense of self and being egocentric was at it's height
bringing things like apparent seniority is up is big cringe as well, yikes and not pog
To clarify:
The macros that crafters use, the ones where you hit one button and skills and pauses craft an item, are not what I use in combat. Someone recommended to me similar macros for ninja abilities and they were way too slow.
A piled up priority button as a spammed fall-through serving as a “1” in a 1-2-3 standard rotation is absolutely viable if you know your limit and play within it, which I do. This doesn’t work for every class, but you might be surprised how many conditional attacks can be classified as “one more line.” I currently have about 80 macros having tackled every job in the game now, and you can’t tell me that some of these conditional attacks gated by cooldowns, gauge resources or flat out “grey until comboed” aren’t designed with the macro potential in mind, even if only as an accessibility feature.
Good enough is good enough, and the minuscule advantage of “ability queueing” isn’t big enough to discount this “spammed priority macro” from “good enough” play, especially in normal/leveling content.
Just wanted to get that clarification in, because I agree that “one press, multiple abilities” is far too slow. I’ve seen it, and it doesn’t pass my personal smell test for combative application.
Thank you for this opportunity to provide clarity.
Speak for yourself. I did see people getting carried. All the time. Mechanics were a lot easier back in the day, and you didn't have this wall to wall pulling culture. In fact, I distinctly remember the go go go kid being a meme that most players mocked. Times change. As for "trying," trying to do what? Just because you want to take things slowly doesn't mean you're not trying to clear the content to the best of your ability. Some players have a goal of trying to win a non-existent race, and some players set their goal at successfully clearing the instance without wiping. By the latter metric, excessive pulls put the latter goal at risk, so I contend that wall to wall pulling is the opposite of trying to succeed at safely clearing the instance. It's not that players aren't trying. It's that players are trying to do different things.
I also remember having lots of fun in WoW back in the day doing bear runs, which were effectively on a timer and entailed wall-to-wall style pulling. So it's not that I don't like doing this kind of thing once in a while. It just seems like a stressful way to end the day when it's constant. I'm already dealing with deadlines in my every day job. I don't need a drill sergeant yelling at me to hurry up and get through the obstacle course at the end of the day when I'm just trying to unwind.
whoever is reading this and thinks, "golly gee, this looks like a great idea", let me tell you:
please. do. not. ever. macro. combat. abilities.
you're shooting yourself in both kneecaps and break both your arms if you do
that's all