Originally Posted by
Side-Eye
This is where devs were really kinda off-base in their thinking. If they wanted healers to heal more, the CONTENT needed its core design changed. Instead, they took DPS tools from healers and didn't fundamentally change the need for healing.
If they had created or revamped content to require more healing, the number of DPS tools could've stayed exactly the same --- players simply would have been using them less. (And after players had geared up and learned boss fights, they'd have healed a little less and still had something interesting to fill the time.)