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What is the likelihood of getting a new ranged/blm skill set for our chocobo companions? I'd love to teach mine to use Choco Ball and Choco Meteor from FFT.
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On that note, chance that we'll get new companions? Maggie the magitek armor would be amazing, as well as a number of other mounts that would be awesome to fight alongside.
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Can we please get tattoo options for our characters? Either as glamour or aesthetician options? There are few in the game and all come with talismans or armor that don't always match the look I want.
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Lastly, are there any plans to repeat the Yo-kai Watch event or make the mounts and minions available on Mogstation? Still missing a few of them. Lol.
Thanks for your hard work making this amazing game!
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In the description for the Onion Prince minion it mentions Leek Maid, is it possible we will ever get to meet her and obtain a Leek Maid minion and housing item like the rest of the mandragora family?
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With the ShB job changes, it felt like the team was thinking more in terms of visceral fun than they did before - comments about Monks wanting to go faster, Bards running around, Machinists using exciting gadgets, and so on.
However, we've seen job reception be more dominated not by those factors, but by how interesting they are to play. Many healers are incensed about skill selection becoming trivialized, jobs like GNB are popular mainly because of how their skills flow, jobs like MNK and SAM are less so due to having options and decisions removed, and so on.
What is the team's takeaway on this? Will there be more of a focus going forward on making jobs engaging to the mind and not just to the heart?
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Is there a possibility of a "Hide all Players" button? There is an option to hide the HUD, and limit how many players we see on screen, but what about all of them?
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Healers and Piety
While I do agree with some of the other healer requests here (AST feeling unrewarding/weak, SCH needing some non-healing aetherflow actions back) I wont echo them too much here, so here is my actual question
1. can we please remove/rework piety, as it stands its a waste of a substat and most of the current endgame gear (for healers) is FILTHY with it.
2. When can we get a REAL new race, like Bangaa instead of all these furry things
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Could you tell us more about the concept behind the changes to each of the healer classes in Shadowbringers? A lot of healer players seems to be discontent about the changes to their classes, specifically Astrologian card system which was changed pretty significantly from Stormblood, and to a certain degree the removal of some tool kits on Scholar such as Energy Drain. And so I would like to know from developer perspective as to why the dev team chose to take that direction when deciding healers changes for Shadowbringers.
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Prior to Shadowbringers during media events, it was mentioned that Dancers would utilize various throwing weapons and not only chakrams. So far all of dancer's weapons are chakrams. Will we see additional types of throwing weapons in the future or was that statement during the media events a mistake ?