Derp...apparently I misread it...they are removing it forever? gtfo....
I love moving and casting...its a must in PVP too.
Derp...apparently I misread it...they are removing it forever? gtfo....
I love moving and casting...its a must in PVP too.
as long as it makes u not still do the casting animation when u cancel, unlike now, i'll be happy
In my very own opinion, things like preventing movement while casting is more of a balancing mechanic than something to cancel an action (and moving in XI wasn't even the best way to cancel longer cast time spells, healing and re-standing was).
It's a small thing but something that I believe (depending on how the battle mechanics will be set up) will be something that is important to the game balance. Since everyone is still always so keen to use XI as an example, I'll do the same.
in XI, if BLM didn't have to stop to cast their Damage spells, what would be the point of Strategic magic like Bind and stun? BLM for those that used it correctly was a solo Powerhouse, some of the things they could do (or more importantly a group of them could do) in terms of End game content was madness(kaeko anyone?). Not having to stop to cast would have made this far more of an issue.
Taking this into XIV, in which we're in a transitional phase from 1.0 to 2.0 - As I see it once you removed the animation lock that these servers have once we implement 2.0 would basically be the above scenario. Instead, they are taking away our ability to cast while moving now (even though I'd say being able to cast while moving now because of server lag is still a joke if you think you can) so that when everything rolls around for 2.0 we're not bitching and complaining then.
The way I see it:
Moving while casting = less potent spells to compensate for this huge advantage it gives you.
Not moving while casting = Strategic placement of your body to optimize the situation without compromising your abilities.
In Rift, the most important spells that a caster could use all required you to stay stationary. And that's another one of those PvP heavy games.
It's all a balancing act even in the most minute and overlooked ways.
I knew you were a WoW player... stupid pvpers. This is why it should be left out of this game, or have it's own server. All you pvpers want is to gimp classes so you can beat them in a stupid fight that means nothing. Which leads to gimping a class in PvE.
Glad your not on my server, cause I would go out of my way to make your life a living hell in this game.
i also played brd in ffxi, and it was my main. the thing is, brd hardly needs to cast a song to the whole party, mage has their songs while melee has theirs, and again, because fights last a bit longer, i can even cast different buff songs to different melee jobs because they stand pretty much still during a fight... mages STAY STILL 'cos they need mp...
it works for ffxi, because it is designed that way.
i don't think it will work well for ffxiv because everybody will be running because nobody really has a CAMP anymore, and it will be frustrating as your party members constantly run away from you, because chances are, will server latency and all, it might take a second or two before the server knows that you are stationary...
anyway, i think it is left to be experienced and get used to, it's just that if the dev is just trying to give us a way to cancel casting, i think this is a pretty lame way to do so.
Hehe yes I am with you in that regard... I do hope they do not try to balance things around PvP and mess up other parts of the game... Though I do understand that a number of people like PvP and I am not against them having PvP since I think they more game aspects they have the better the game could be...
the cat is bemused =-.-=