Every NM was alllllways up, not to mention the ???'s.
Nawp, no timers!
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sky is open world content. not instanced. problem? Not to mention you had to farm "currency" in the form of triggers to even do the content. That in-itself is it's own "timer" and stretched the content out much longer than it would have if you could just pop the gods w/e triggers.
Good try though.
sky is open world content. not instanced. problem? Not to mention you had to farm "currency" in the form of triggers to even do the content. That in-itself is it's own "timer" and stretched the content out much longer than it would have if you could just pop the gods w/e triggers.
Good try though.
wtf 5min? i hope SE is joking the dungeon would get old within 2-4hours of me doing it.
The " Content " was the NMs , not the area itself.No point to go to sky to look how pretty it is and hold hands. orz.
Normally you would assume when you reenter a "instance" everything is back to square 1 , so he is right when he speaks about NM´s timers.
To be frank im more worried to find dungeons of tank and spank ONRY, than how fast can we get tired of them.
I need to see some quality designs desperately.
Also, anything that does not require players of current max level is not end game.
Everything that requires groups of max level is end game .Regardless of entry level(think dynamis)
We dont know about the dungeon yet.
good job at missing the point. No, the currency is not a timer. Pop items =/= timer. Sorry. Also, I was talking about the DUNGEON, not the content inside of that dungeon. BUT, since you like to look around the point, thereby completely missing it, BCNMs were instanced, not endgame and were not on a timer. Yes, you had to get the "currency," but that is not a timer. If you would like a definition of what a timer is: 1. An automatic mechanism for activating a device at a preset time: "a video timer".
2. A person or device that measures or records the amount of time taken by a process or activity