Players no longer have time to play games anymore so anything that impedes progress will feel the wrath of their rage. Players are also less helpful now because they don't have the time as well.
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Players no longer have time to play games anymore so anything that impedes progress will feel the wrath of their rage. Players are also less helpful now because they don't have the time as well.
Cooperative communities always run the risk of becoming 'toxic' when there's no proper way to vent the natural tendancy of the overall gamer population to self-compete. In most multiplayer games, victory comes at the expense of a loss on the other side. In a game like this, stunted progression supplants 'loss', and rapid progress is considered 'winning'.
"Elitists" only want to be associated with 'winners', and look for ways to maintain their own rapid progression while e-peening to as many people as possible in an attempt to make as many people as possible feel like they're not progressing 'fast enough'. In a game where there's no other way to 'compete and win', it mostly boils down to time investment, ego-stroking, and going around with a shite attitude that everyone around them is holding them back.
Most of the rest of the community isn't nearly as toxic as the elitist mentality, not even the cut-throat market moguls.
I have 2 teenagers, and I can promise you neither of them will ever give a shit about this model of MMO. I'm not saying all teenagers are like that, but both of them are really only interested in games more focused on aesthetics, where they can design/build things, or experience other user created content, without being gated. Roblox, Minecraft, Sims, Gary's Mod, etc.
They are crap games by my standards, but they've grown up watching older family members play EQ, WoW, FF11, and never ever, ever, ever have they expressed an interest to play themselves.
Thread: TL;DR
I think some servers have better/worse communities than others. For example my server seems rather nice/helpful but some of the people I meet on duty finder from other worlds are awful. On the other hand, I've heard people comment that players on my server are terrible (skill-wise).
Back in 2.15 we (my server) had a lot of FC's selling Extreme Primals (and they had a pact among themselves to keep the prices fixed) but this was primarily to raise funding for their housing. They all stopped selling after they got their houses. So blame that one on the economy (2.2 sees an influx of more moneys to fix the gil shortage).
In any (gaming) community you're going to see good and bad players (attitude-wise). That's not the fault of any one generation, that's just human nature.
A lot of the "services" being sold (particularly involving power-leveling) are RMT. Don't blame the community for them.
Welcome to the internet, that basically the only to sum it all up.
Too many people just blaming their problems on someone else aka wow, rather than just admitting they're being jerks and becoming nicer people. So many people I've met justify their own bad attitudes by saying its because of WoW players ruining the game. Even WoW's community isn't as bad as this one.
I think too many demanding people, particularly old XI players, who want the game to be something it's not, and just in general the nature of people today, whether in this game or another or rl, is to expect everything they want should be handed to them. I don't even mean they want it easy, just that they feel if they yell and scream enough they should have what they want.