changing fishing? i wonder if this means we will only be able to fish at nodes like the other 2 gathering. and not just fish all day at the same spot?
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changing fishing? i wonder if this means we will only be able to fish at nodes like the other 2 gathering. and not just fish all day at the same spot?
Haha I think part of it is contempt because DoH/DoL are the reason the current story mission fights are so lame.
Hopefully they can pull off interesting content on all the disciplines. DoL aren't bad for me most of the time but I can't play them for long stretches of time. Treasure hunting sounds sweet though.
I don't think he meant it that way, more like change the fishing system the part where you drop the line, wait for hit, then doing that crappy mini-game all gatherers have. For me rather have real fishing game like mini-game but that's too much for some people so dunno what's going to happen there.
The reason why things are like this is because they didnt' think outside the box when creating the story content. They could have easily made it where instead you the player playing the role of a fighter, gathering and creator, based on your discipline you would be giving the proper request.
They could of had variables such as
Single Mission:
DoWM=Fight with what was made/gathered/escort
DoL=Gather what's necessary for x cause and deliver it to y person
DoH=Create what is necessary for x cause and send it to y destination
Then they could of had Dual Mission:
DoWM/DoL=Escort gatherer into dangerous territory to gather
DoWM/DoH=Escort Crafter into dangerous territory to produce blueprints or such
DoL/DoH=Gatherer gathers, crafter crafts.
Then finally the Trinity Mission involving all three.
The basic idea is with the "increase challenge" you could be given greater rewards as well as more story for what's being told. Instead of a linear path of storytelling they should have expanded it in sucha way where each discipline had it's own unique line of quest which you would be able to do if you were on the proper class.
Having a more realistic/intuitive system for gathering would be awesome. Like being able to identify markings on trees/rocks for specific items (instead of just using a bar) and aiming for those (but then "aiming" or "marking" would probably need to be more difficult). Or being able to cast your fishing line out to a specific spot (like around driftwood or large gatherings of insects on the water's surface) and then drinking some beer while waiting for a bite and then reeling it in - awesome.
Edit: that was the longest sentence I've ever typed.
@Airget:
Yeah that is really how it should have been. Unfortunately it isn't what we got so the combat missions had to be solo-able by DoL/DoH. I actually think it would be neat if 2.0 somehow gave them their own non-combat storyline(s) dealing more with stuff within the cities or wilderness instead of saving the world. The class quests for the DoL/DoH actually have some nice stories and characters.
I always wanted something that resembled Zelda Ocarina of Time's fishing mini game. That was fine;/ xi kinda went in a way of that but it wasn't as fun. lol.
@Reinhart you the man SE should pay you.