I wish your friend would post that breakdown of your cad turn 1 parse on reddit because I'd be interested in seeing it.
Printable View
Deleted till further research :3
The only issue I really see is the double application of Heavy Thrust. It's not the clipping, but rather that you should substitute a higher potency attack (phleb) in it's place. HT lasts long enough (usually) to complete the rest of the rotation before needing to be reapplied. Dis and CT last twice as long as Phleb, so after the second HT you just go right back to Phleb, TTT, TTT before needing to reapply HT IDC.
HT IDC Ph TTT HT Ph TTT repeat
EDIT: Can you throw in an extra TTT at the end before repeating? It seems like Dis and CT totally falls off before getting back around for me, maybe need more skill speed.
After the jump i can totally throw another TTT to before Dis and CT goes off. I don`t run any particular skill speed gear or anything (full AF with allagan pants and relic so... pretty average)
In most cases thats it, if i have to move for incoming AoE or anything Dis and CT will wear off. Is an adjusted timing that. The second TTT in the best cases, lands true thrust with IR still up, but thats such a perfect condition xD
The double application of HT just makes zero sense whatsoever, I'm not sure what you're going for there. It is "bursty" to get your oGCD abilities off while having your buffs up, but the accepted rotation already does that AND buffs your CT.
If a mob stays alive long enough for the IDC DOTs to tick all the way, your first priority with buffs is to buff an IDC, not to spam TTT. IDC > TTT is your most powerful two-combo set, therefore it's the best thing you can possibly buff. Focusing burst damage is neato, but at the end of the day, not the best use of your abilities.
I think you also mentioned using Feint, which is just not a good use of your time, as far as I know.
I just want to say thank you for this walk through for LNC/DRG. I just got my drg to 50 and I actually enjoying the job. I have PLayed mnk since day 1 and it's still my favorite. So after playing mnk for so long that I can honestly say I have mastered the rotation. I'm i79 and I'm able to pull of H IDC P TTT/ H TTT IDC P/ H TTT P TTT/ H IDC P TTT for regular rotation and the burst that I do is H ID BFB IR C LEG P H PS TT JUMP VT LS FT SD or DD and I must I can pull it off super easy. At i79 I manage to pull 317 dpS on burst. So I think that what help me pull of a super complicated rotation so easy. So again Ty plz rate the rotation. Also I'm still using a melded weapon with deter mats. One can someone explain again stats weight or str relatives to deter, since last I heared that onion belt is BiS? Thank you.
I recently trying to figure out what action is best for the below situation:-
1. After i Heavy thrust and going for IDC, the boss turns around (Titan Ext), do i use true thrust (sometimes + vorpal thrust)and wait for him to turn back for IDC? or i try to rotate to the boss's back myself?
2. When my combo stuck at Disembowel going to CT the boss jumps (Ifrit + Titan), do i continue my combo (even losing HT buff) after the boss lands? or do i redo my combo from scratch?
3. When killing gaol or nails, do i forgo Dots and go for HT + TTT to maximize damage?
4. Sometimes a fraction of delay or positioning error would caused Surge + Full thrust to be executed without HT buff. Will that be advisable? or drop the combo completely and reapply HT before going back to the TTT combo.
Any pro DRG can please advise me? :DD
1. (How I start off in Titan EX) HT > Phlebotomize > Leg Sweep > IDC > therestofallthatshit Be prepared to dodge through him to do IDC, because he might landslide your way instead of the rest of the party, be quick about it.
2. This one is worded a little funny, so I'm kinda iffy about answering it.
3. TTT dat Gaol/nail up with OGDs too.
4. Well if the Full thrust has already gone off, there's nothing you can do about it. Not that you'd want to because a Surge + Heavy thrust doesn't sound to appealing, does it? :p
All of these but the fourth are pretty wrong. Here is what you want to be doing.
1. Stick with the normal rotation, no point in switching it. HT>B4B>ID>IR>DE>PS>CT>Jump>Ph>LegS>TT>VT>LS>FT>HT>TT>VT>FT>Ph. Now after i phlebotomize i run to his back because at this time he is turning to land slide, so i literally run right through him to ID, then run back to where everyone is stacked, this usually means if the dps isn't insane then i get a brand new Dot rotation on him before he jumps losing no dps time.
2. I always finish my combo, even if your HT falls off because of a mechanic im pretty sure its better to FT or CT instead of starting over, i could be wrong though.
3. This is not the optimal way to do nails. We just had the discussion 2 pages back or 1 page back. Refer to EasymodeX's post. EasymodeX's post on nail rotation
4. If you already surged then just FT. If you have B4B active and it wont last through another rotation, just LS>FT. If neither of these are the case then go ahead with your normal rotation until the next time you come around to FT.