All the same Engine. When you create an online game however things tend to change because you're including a lot more variables and network code and what you can do with single player games you always can't do with MMOs.
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If an inflexible engine is making revisions that takes days weeks, and weeks months, then yes, it's very much at fault.
But then it's the fault of those that designed an engine in the first place, because the goal of an engine is to facilitate all current and probably projects.
If crystal tools is making FF14 hard to program for, then the engineers clearly screwed up. The whole point of an engine is to be able to promote on it, not hinder it.
You can make a crappy engine but a good game, and a crappy game on a good engine, but the goals of the engine is pretty straight forward.
btw a dev post some time ago said that they're working on the "core engine" too.. Let's hope in bette optimization..
It's already being designed with the PS3's custom OGL in mind, which as you know (maybe) is the other graphical standard around and pretty comparable to DX 10/11. When all is said and done and optimized, there's a good chance they'll have the atmosphere and visual design looking a lot better.
"Designed with future in mind." What does the future bring? PS4? All networks consisting of FiOS (fiber-optics). Plus countless other possible advancements and improvements. SE knows what they want. They just didn't choose the best route to get there. More than adequate computers for playing XIV will also become more common as time goes on. So relax. Always room for improvement.