These are good! The weird rotating light cycle is honestly a bit annoying, but as long as you keep an eye on it, you can rotate your character and see how she looks from different angles.
I think you have a nice looking character. More realistic lighting can cause more variance on how your character looks. I can tell you that I like it better, but I can't tell you which one works better for you. I often bring up the Occular as one of the worst lit areas in the current game. Everyone's faces look super weird. I know they won't anymore after the update.
Also, the Gamma correction is reportedly really weird, and people are recommending to set it to 0 to get better shadow contrast, so you can try that too. I'm not sure if it affects just the Benchmark or also the character creator portion. I haven't tried myself.
That said, we like what we like. On one hand, I hope SE keeps most of these changes, and on the other, I hope there can be a compromise and adjustments so more people can feel happy about their characters.
