Originally Posted by
IruruCece
I will never stop being amused at seeing people complain about the speed of Monks now. It was all but inevitable that this would be the next thing people would dislike about the job. You got rid of the ramp up, you're going permanently supersonic now, but it's also now too much. I'll be unsurprised to see threads asking to slow the job down and adjust the potencies accordingly.
GL had problems, but I feel that the speed ramp up was an important aspect to the overall job's design. SE could have done far more to fix Monks in general, but changing GL into a trait was basically them throwing red meat to a vocal portion of the playerbase that often starts threads with "I don't really play Monk all that much but here's my 10 point plan to make it more to my preferences." We're seeing that same mindset now directed at positionals, and frankly, given SE's history with Monks overall, removing positionals from the game will not magically solve any problems with the job, or combat design in general.