Modifying the "Wait" Macro command for 10ths of a Second.
Would you please consider modifying the “<wait>” macro command to operate in fractions of seconds (decimals) rather than whole seconds?
Back in Final Fantasy XI, it was possible to write macros and use a "wait” command line that would accept decimals and operate in tenths of a second, rather than whole seconds.
I'd like to see the same for FFXIV, so I can write macros for Ninja like this:
/macroicon "Suiton"
/ac "Ten" <me> <wait.0.5>
/ac "Chi" <me> <wait.0.5>
/ac "Jin" <me> <wait.0.5>
/ac "Ninjutsu" <t>
The reason being is that the Global Cooldown for Mudras is half a second (0.5 secs). However, the shortest time a macro can execute the next line is one second (1 sec). Which means that currently using a macro to execute Ninjutsu is actually slower than doing so manually. Some Cross Bar users want to optimize their hotbars for fast reaction times and quick DPS with fewer amounts of buttons to press and skills to activate.
More residential subdivisions?
Are you adding more Subdivisions anytime soon? Plots of land for housing have been steadily evaporating as a result, and there are many who would still like to buy a house.
High-Level Gathering Nodes that yield large sums of Crystal Shards?
Can you please make High-Level Gathering Nodes that yield large sums of Crystal Shards?
Some gatherers are reluctant to gather Shards because they take too long to farm in massive quantities. This negatively effects the Crafting Economy when serious crafters have to pay large sums of Gil for shards—further compounding the fact that high-demand crafted items typically require a lot of shards to craft, thus causing players to either spend endless hours gathering at a slow rate or spending even more large sums of money to buy more shards.
What’s worse is that because Low Level Gathering Nodes will yield shards, the RMT players will take advantage of that by creating new accounts with low-level MIN / BTN.
High level nodes that offer larger quantities of shards would hamper the RMT market by making it harder for low-level gathers to get shards in huge bulks at one time while simultaneously rewarding high level gatherers by giving them actual incentive to farm shards.
Remedy for increased RMT /tell spamming?
Lately, it seems that RMT /tell advertisement spamming has been occurring in much greater frequencies. So fast that I've had them happen from 5 different accounts within a 30 second time frame.
The only temporary fix is to set yourself to /busy status. Which is something players shouldn't have to do.
Is the Dev Team planning to address this in some way? Because this seems to be an ongoing source of frustration for many players.
Will Triple Triad Cards be Tradeable / Sellable at some point in the future?
I have duplicates of Rare Cards from playing so much Triple Triad. It's a shame to either toss them or sell them to the card trader at the Gold Saucer. At some point in the future, will cards be finally Tradeable or Sellable? It would be nice to give the cards as gifts or rewards to friends.