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I actually have a lore question, for a change of pace, As this has been a question that has been on my mind for a while.
Considering how much of a grey zone Voidsent are in the lore, would it ever be possible for there to be good, or at least friendly voidsent?
Because as far as I can tell, Voidsent do seem to have free will to do what they wish, so would it be so far-fetched that a couple are sick of the status quo and decide to be different or friendly?
I would be eternally grateful for an official answer to this, as I am an avid roleplayer, and having grey zones like this in the lore filled in would be nice.
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are you aware of the numbers of loyal fans ( players from ffxi and ffxiv 1.xx) leaving the game because the game is not catering to them? and do you why are they quitting?
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Have you considered adding more vertical gear progression and making the equipment last longer, 6 months is a very short time and makes getting new gear useless and repetitive.
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I was very excited the first time you talked about an hybrid role and how the game was already balanced with it in mind, but recently you said i would be "delayed" in favor of the new players and the matching system, can you please reconsider it? the sooner you add it the faster will the players adapt to it.
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The gambit system used in some coil bosses is a good step into improving boss battles, but most battles are too scripted and boring, would you consider making battle more strategic and fun making them work with an AI/complex gambit system and some random behaviors?
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Although the solo players are an important part of the MMO genre you seem to have forgotten about them for a long time, when can we expect difficult end-game solo content as a gearing alternative?
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As someone with very variable playing schedules, and some times just little time to play, completing coil is not even an option for me, could you please change how the coil lockout works so i can play it with friends who are part of a static?
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I saw this very often in the forums and it's an idea i would like to see implemented, can you please implement an open world version of the instanced dungeons, making them dangerous places to hold special fates or NMs, and a source of hard to obtain crafting materials?
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Can you please tell us about the FC airship system?
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I feel every job have little or null customization, can you please consider a rework of the cross-class skill system to allow more freedom and customization, or the addition of a brand new system?