You must be proud of yourself. Being a complete asshole, and all.
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You must be proud of yourself. Being a complete asshole, and all.
Give the other guy some credit. It's not like Yoshi started from scratch he had a very nice foundation to start with. The engine is almost identical except downgraded to support DX9 and PS3, along with lots of props and newer dynamic shadows.
He essentially had a giant sandbox and was asked to make it fun. We all expected more, we all deserved more for all the waiting.
I still don't get people who make these threads.
It is somehow wonderful to do the same dungeon 1000 times to get a really rare weapon. But it is super boring to get a rare weapon and do the same dungeon 1000 times after. To me this adds up to:
1. Doing dungeons and endgame is boring!
2. Not getting drops is super fun!
So it seems to me like all this game needs is a casino where you pull a lever and you have 0.000001% chance of winning. And then all just stand there all day and "have fun".
Personally though I'm going to get my endgame items and then play the game while wearing them. You know, the more fun way than watching paint dry.
already lost interest in topic when the noob OP mentioned wow as gold standard...he must seriously jsut heard stories about how was wow but was never there...it had the same problems even bigger than this game when it started.
Again this isnt a NEW game it is a RE-RELEASE of a failed game. They used the majority of the 1.0 content for 2.0 and didnt add very much new content. If this was a completely new game everything content wise would be brand spanking new but it is not it is rehashed content from 1.0. Regardless of who is the lead dev or not they are useing designs from 1.0 as well as content that had not been released in 1.0.
The rush to level 50 before a new MMO can implement end game content : the bane of all hardcore players! :pQuote:
Absence of end-game content : the downfall of every MMO.
I'm willing to bet that you'd consider something that re-used ~30% of the old, as something that is not new. That's sort of where we're at now that's why. Changes to re-released content are significant (mostly), and everything else is just new in general. But I guess that doesn't qualify for anything.
Maybe the fact that the area names and terms are the same that it sorta feels like it's just an old game. There's a lot of that going on, so I guess if you consider things like generic names/text to be equal to combat/system changes, newly designed areas, new quests, a new class, significantly new content in upcoming patches, etc, then yeah... "majority" of ARR is old content.
Beside the point. Why? Because as I've been saying--and as you've just reaffirmed--end game and PvP are two completely different affairs. It can't count as a legitimate end game activity--more-so now that you claim it has its own end game through a line of progression. By saying that, you've essentially concluded that it's a game within the game, and that totally separate game...has absolutely no bearing on the PvE content outside of it.
So: again, again (add as many "again"s as you'd like): PvP is not end game--it can't be by definition, anyway; it's not the last stage of progression, or even an activity restricted to the end of the game--so it being a major distraction for those looking for end game is debatable. The major concern is the fact that not everyone in the end game community cares about PvP; they can skip PvP altogether and not be punished for it. It's simply not part of the main game's line of progression...at all.