Will the new combat system change classes back to having more than 15 skills each @ lvl50?
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Will the new combat system change classes back to having more than 15 skills each @ lvl50?
any plans to add bluemage?
any plans to add fixed camera option for combat? instead of zooming in and out during the fight and it sometimes goes near the ground which is annoying
Will we see Uncle Ulty (Ultros) in the game?
http://vaultnishi.com/wp-content/upl...3-2-Ultros.jpg
If North American players purchase the 25th anniversary Final Fantasy Unlimited box. Will we be able to use the code for the "moogle earrings", or are the earrings for the Japanese fan base only?
Will there be a non-gear form of character progression post level-cap?
For cutscene and NPC voice.. can we choose different language voice with different language of subtitles?
(e.g. jap dub eng sub )
Will job and class limit breaks be different from each other?
Q#14 Can you tell us about any plans for "Cross-server, PvP events" and how it will work?
How big can we change our character's bust size to in 2.0?
Will you add Canoes/Boats in the game as water mounts?
Are there any plans to make jobs more unique by giving them there own separate abilities or are they still going to be a carbon copy of the class they came from?
Back when Final Fantasy XIII first came out it came with a promo code for the PS3 version of FFXIV, will this still be honored or should I just throw that away?
Will there be away to look/find the lore in game instead of the lodestone?
Your RMT has nothing on this lmao
http://i.imgur.com/xxReD.jpg
http://i.imgur.com/LQxXj.jpg
Will we be able to Re-dye our gear already dyed gear in ARR?
Will there be any changes to the chat log? For example number of stored lines before old ones are purged, or the number of chat filters.
Will gathering change so that:
1) Fishing no longer has a hidden timer (auto-lose fish if you take too long with the jig)
2) There are more mining spots, or removal of mining spots and a 'gather from where there is rock' system?
3) There are more logging spots, or removal of logging spots and a 'chop down whatever tree stands' system?
4) There are more schools of fish, or removal of schools of fish and 'all fish swim everywhere' system and introduction of more bait/lure types that attract specific fish and not just everything?
Will the auto-translation dictionary ever keep ALL of the words it is meant to have avaliable instead of limiting it to a certain number, and will there be more words and phrases that can be used for normal conversation added?
Will other and old spells and abilities (Shadowsere, Bio/Dia, Poison, Scourge/Banish, Shock Spikes, Paralyze, Bind, Slow, Water/a/ga, Defender etc.) ever be re-added for player use, instead of monsters just having them?
Will the gathering mini-games go away and we instead select the strike power/chop angle/jig direction our selves, or will those too change completely?
Will the AOE toggle return for magic most magic, mainly attack magic, instead of thunder being single only, fire being aoe only, etc.
During Synthesis and Gathering, will we be able to open other UI windows (Main Menu, Party search, Social list, inventory etc.), change LS's, and accept/send party invites?
Will we be able to chat in different LS's by simply useing /1 /2 or /l1 /l2?
Will dungeons no longer have time limits?
Questions
Will drop rates as a whole be a lot more reasonable than the current system from 1.0.
Disciple of Hand and Land, will they become more enjoyable to level in 2.0.
Please explain leves for Disicple of Hand. Right now there is a limit how many you can do within a certain amount of time period. DOW, DOM & DOL do not have this issue as they can continue to take as many leves if they have enough allowance.
Will players be able to reset their point point allotment if they need to in 2.0 for a fresh start.
Will a ARR be a more enjoyable game now?
Thank you
Will there be long hair options for our characters ^O^
Will Class specific gear and weapons be made usable by jobs in 2.0?
Will we see a change in how we use Ally and Enemy signs in A Realm Reborn?
Is the character movement animation in ARR going to lack inertia, leaning, transition between running and stopping, as shown in the pre-alpha videos?
Can we get tetra master as an in game playable game similar to how u can play peggle within wow.
Are you going to add multi ride mounts,like chocobo carriage
Can we go back to equiable Traits so that players can customise themselves more but please include a diverse range of useful and situational Traits for us to play around with and think outside the box?
Q#15 Will there be more "easter eggs"(secrets to be discovered) in 2.0:ARR and beyond?
Q#16 Explain if regional servers and "data-centers" share anything in common. Do they work differently, or are they the same thing?
Will Anima and Aethryte teleporting be the same or restricted and will there be layable two way teleporting (portals) or teleporting stones/scrolls/enchants?
Q#17 Will the loot system be reformed so we don't just read what treasure rewards there is but also see it and either pass or lot on it?
Will legendary weapons be a separate in game item from AF weapons or will AF weapon be involved with the legendary weapons?
Will there be cool animation effect bestowed on gear and weapons with certain rareity to them?