Here's another one, I preferred playing a healer in the previous PvP iteration than in the current one.
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Here's another one, I preferred playing a healer in the previous PvP iteration than in the current one.
We need another limited job.
BLU added a lot of content and fun, I want more.
yoshi p should resign and hire a protege who reads and understands the english forums
time travel / alternate dimensions should never be humored as main plot points
the concept of junior high school aged protagonists should die out forever
Alphy became sage to get rid of Carby glamours
PVP job devs have more creativity than PvE job devs.
The darker themes for the story that Shadowbringers brought to us should have stayed in Endwalker.
The Trinity system should be scrapped for the PvP design of gameplay.
PvE job designer are weak and coward.
PvP job designer are wild and crazy.
Meteion ruined Endwalker and made absolutely no sense for the story. We meet Meteion in Elpis, mind you, a level 86 zone. That means we are over the halfway point for the expansion, and are close to the finale of it. Meeting the big bad of the expansion - even the entire story - over halfway in it makes no sense in my opinion. Meteion should have just stayed as a happy little bird girl, but instead, we just had to do the entire Ktisis Hyperboreia arc of the story and mess everything up forever. Doesn't Meteion have like, millions, or even infinite amounts of sisters? Surely there are more of them than just the one Endsinger we fought, right? Yeah, makes no sense.
This leads to my 2nd hot take: We should have just let Zodiark fully heal and fight him as the final trial of the expansion
This leads to my 3rd hot take: Fandaniel did nothing for the story during the Mare Lamentorum arc besides ruin it.
They introduced the big villain of 10 years exactly 4 levels before 90.
I'm sure they initially wanted a natural event to be the cause but it was easier to put a face on it.
Except they did it way too late, which almost makes a Necron 2.
Fandaniel was only a reason to say "there's a danger coming up and here's Asahi's face".
I don't think anyone cared about Fandaniel until the Elpis arc.
Elpis is good but it commits several cardinal sins:
-Timetravel
-McGuffin memory eraser to keep the Timetravel logical
-Peak point of Fanservice (look it's all your favorite characters)
Job Design is XIV's weakpoint. Very few jobs actually feels complete and engaging.
Gear being slowly distributed prevents your from BiS multiple roles.
Trend is your friend.
If some trends in FFXIV have been going for over 4-6 years now, it seems foolish to except them to suddenly reverse course.
Healers, dungeons, raid tiers...
Take your pick.
Thancred looks better with a mustache.
The music is not that memorable.
If they pulled Gear out the game, it wouldn't make a difference in the game.
Healing is fine.
I loved Shadowbringers, but got depressed that it was out of the source. I'm happy to be back in the source, but the direction of Endwalker is making me sad, and longing for more of the source.
Elpis is cool, but its not in the main world. It feels like a Shadowbringers area.
I have always wanted to go to Garlmald, AND WANTED A NEW SNOW ZONE FOR LIKE EVER. We hadn't had one outside of Eureka since Heavensward, but its so cut off from the rest of the world. There's no city hub, no nothing besides a small slightly repopulated town, and a bunch of ruins. I'm fine with the ruins considering Garlmald had it coming, but it would be nice to restore, or at least see a still in tact smaller Garlean hub. It's so important to the story, but the devs keep this from us. I don't get it. Imagine Doma without the restoration.. would be silly.
The moon is great, and a really cool zone, but again instead of one surprise zone like Azys La, we got THREE, and when we usually only get six zones an expansion, I was really longing for more of the source. I wish we had a second Thavnair zone, Sharlayan, and Garlean zone each. Heck, we were technically in another Garlean zone via the Magna Glaces, but they never made it a normal zone. I was really disappointed. I think the devs might want to consider a seventh zone, and maybe even possibly an eighth or every expansion from now on, because it could really help flesh the pacing of things out if they are going to continue to be varied. I'm not into the single zone per country mentality that they have had, and prefer back in A Realm Reborn, Heavensward, and Stormbloods way of having multiple a country. (though I suspect Ala Mhigo might have killed this.. because they didn't go all the way with it despite hyping up Ala Mhigo.. the city is cut off..)
I feel like I was drip fed a tiny bit of Thavnair, Garlmald, and Sharlayan, but not given enough extra places in those areas to make it feel worth it. The pacing was really off for me, but otherwise I really like the expansion. It was varied and fun, but I think almost TOO varied like the second half of Stormblood was.
shit take but yeah: i hate how hrotgars and vieras are basically a resource blackhole, not really theyr fault tbh but until theyr problems dont get fixed, headgears are gonna be circlet paradise and option for the older races aint gonna come out anytime soon.
New PVP is Fun but unbalanced as it can go.
and second take
Yoshida is not that good for the game.
Hot takes on 14 huh, well here's one that will get me some hate, probably enough to were I can turn off my tank stance and still keep aggro.
I fully and unapologetically support the restrictions the game has for certain glams based on gender.
My PvP take:
People here will bitch and moan about balance until CC is as boring as PvE. I'm not even sure that's a hot take given the last few years. x)
well its your hottake, so its fine
But i kinda disagree that timetravel is a cardinal sin... especialy in an final fantasy game... this series had timetravel since the very inception of the franchise. I think its easier to list mainline entrys that dont feature time travel in some capacity then those that do.
McGuffin, i hate that word, its hard to defend against because its such a broad definition "a thing necessery for the plot, but irelevant otherwise "especialy as people cant agree on what it actually means
While hitchcock thought it had to be a thing that the plot revovles around but the audience dosnt care
George lucas for example thought the opposite, the audience should care about a mcguffin(he uses R2D2 as its example as he thinks its the mcguffin of Star wars)
i do not really think that the Memory eraser is truely a mcguffin, it serves a purpose in the world, we where told what it was used for. But at the same time, outside of driving the plot, to "us" the player it really didnt matter.
Nor do i believe its use in keeping the time travel "consistent" was bad itself, we still know precious little about time travel in XIV, for all we know it could be 2 seperate timestrings, one in which venat knew and one in which she didnt, which booth lead to the same outcome in some sort of predesined fate sorta way as we act as a lynchpin(so no matter what is attempted "we" will exist, and "we" will travel in time, nothing can be changed til that point)
but so do the crystals of light count as McGuffin as they ultimatly dont matter outside of driving the plot forward(multiple times at that because fuck it)
We have more to do in the Source, which is mostly unexplored by us as players and switching gears to what seems to be exploring other shards is a cop out so they do not need to keep creating new civilizations and cultures but can instead just recreate different versions of the starter zones while reusing old characters that were supposed to be doing their own thing now.
The end of the story arc, should have reset the game in a way and created new "starter" zones alongside a new story. That way new players would not need to burn through 5 expansions worth of content just to get to the new stuff But they could for if they wanted to know the previous story and want to do more than roulettes and fates to level a new job. This would allow them to be creative with the sacred ffxiv formula that has long since gotten stale, try some new things and correct things that ppl have been complaining about for a decade now.
Constantly dumbing down an mmo to chase that almighty casual player's dollar who does not care about mmos in the first place are one of the many ways they are really showing how out of touch they are.
Yoshida, at this point, needs to go. We need new blood, with fresh ideas that is first and foremost in touch with the player base, but also familiar with the final fantasy franchise and the mmo market and willing to take some chances instead of spending the next decade playing it safe and perpetually undertuning nearly every aspect of the game while doing what they think is best instead of thinking about the game and its players.
We should have 2 big weapons during an expac. A Relic like we currently have and a Mythic. The relic could stay the same tedious fate grind they turned them into with Eureka and Bozja, but the mythic could use upscaled versions of old content like 24 and 8 mans, alongside something new. This would give casual and hardcore players both something rewarding to work towards while being able to reuse assets already in the game.
If glam is going to be an excuse to force players to run content, they should at least put weapons for the new jobs in old content. From Primals to Relics to Extremes.
Square Enix need to actually make tough calls with the housing system if they want to actually fix it.
- Wards aren't scalable so it'll always be a limited resource, retroactively applying ownership limits to people/FCs with multiple from the old rules is fine. Give them 30 days to decide what they wany to keep and they can either vacate everything else or wait for an auto demolition.
- By extension, ownership should also be done by game license with one property per license (so 1 individual and 1 FC) across ALL data centres.
- Actual improvements to customisations so we can place more objects and not require glitches to do anything interesting. "Breaking" existing interior designs is acceptable in this process if required and I'd rather base housing customisation not be baby's first sims house.
- Instanced housing shouldn't be a new system like Island Sanctuary but rather reworking existing wards into instances for each plot. There's more scalability that way and sacrificing wards feeling alive, which they're usually dead, is perfectly acceptable to do.
- People are going to complain whatever SE do or don't so they might as well take a stance and just apply it across the board. Even if that meant removing housing because don't stop complaining about it.
Genderlocking isn’t the worst thing to happen in a game
Seeing this is coming from a Viera I smell coping regarding hat restrictions
But in all serious yeah hard agree I feel like people should stop complaining about genderlocked items. I'm sure there's a male item that people want to wear on a female character, or a female item that people want to wear on a male character. It's all about taste. As someone who spends most of their time making their character look as good as possible it's something me and many other people have to face all the time, but the dev team either intended for these items to be originally genderlocked or didn't have the resources at the time to make certain items available to all genders.
I can't wait until people start complaining about how every race should be able to use each races unique starting gear.
This game doesn't have enough high heels.
Ff14 isn’t that good, story can only take a game so far and it’s only praised because of its very mild transparency with the player base and not being WOW.
I’d go as far as saying its very overrated, not helped by influencers
Louder for the people in the back. So glad someone brought this up.
FF14 is a very overrated game, but just because it's overrated doesn't mean it's a bad game, it does have some faults, but it relatively is a good game overall. I always found FF14 Youtubers and Influencers to be really cringe. They're always one of three things, a over-dramatic and try-hard raider who has nothing better to do in their life, a bootlicker who only talk about the good parts of the game, or they have nothing to do besides degrade the game to its absolute limits.
Adding on to this, I feel like a lot of parts that are meant to be emotional for the story are quickly ruined by how Youtubers will be so dramatic over them in my opinion. We get it, your favorite character died, you had your chance to cry, now please move on and don't make 5 videos dedicated to that character, thanks.
I heartily agree. Aside from some of the race specific starting gear, there are precisely TWO and only TWO pieces that have high heels: the 2b boots and the Omega-F suit. Both of those badly distort the shape of the feet. Hmm, upon reflection, there might be a set of heels available from the Golden Saucer. Does anyone know if they are actually high heels and if so, do they avoid badly distorting the shape of the feet?
Agreed with your post, also, the Housemaid / Loyal Housemaid set and Bunny (+Chief) sets from Gold Saucer have heels, however, I wish we just had regular old high heels that are a solid black that we can dye any color. We almost had open-toed heels, but SE just had to screw them up with the ankle strap not connecting to the actual heel! (See Endless Summer Sandals. I don't even know how they messed that up.)
Because of the unfortunate way in which the devs had decided to cut off feet at the ankles in terms of delineating apparel, I myself would prefer high heeled ankle boots that could be dyed. This way you could wear colored hosiery and not have to worry that it would only look like simple leggings. High heeled pumps would be nice too but they should come in two flavors. One that the shoe itself could be dyed and one with a "sock" that could be dyed to match the legs.