Remove the mats +1 +2 +3 but when you craft a item allow us to make +1 +2 and +3 Item. Also it be nice if the item had a color on them like in FFXI. :) white,purple, and maybe red.
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Remove the mats +1 +2 +3 but when you craft a item allow us to make +1 +2 and +3 Item. Also it be nice if the item had a color on them like in FFXI. :) white,purple, and maybe red.
Maybe SE can enable the option for us to "buy" more retainers already, eventhough we don't actually have to pay yet. To avoid people having 10 retainers in the markets limit the amount of retainers one account (so not character) can put in the wards for now. This would help a lot of us...and tbh if the people still have those retainers after SE enables the payment per month, then well, it helps SE alittle too. =)
Oh and remove +1 and +2 from DOL aswell. Or as someone suggested, which is even better, let NQ, +1, +2 and +3 fall under one and the same inventory slot. This idea is superiour to removing +1 and +2's.
Yeah I'd like to see the colored frame in the item image return as well, White (+1) > Blue (+2) > Green (+3) perhaps? In terms of how +1/+2/+3 exist now, I feel should be changed so materials of higher quality can't be found normally and keep crafted results as they are now. Because crafting is so eased with the use of higher quality materials they shouldn't be unobtainable but the way it is now is a nuisance, having them around and not wanting to let them go because of their immense benefits while crafting with them.
So maybe a system can be introduced where nq mats are converted into higher quality mats, it could be a quest (i.e. trade in 3 nq oak branches for 1 hq +3 branch), or even synth recipes that allow batches of nq to be 'refined' into smaller amounts of hq items. The idea is that players should saving hq materials since they aid crafting so much, going for a synth you would be otherwise to low a rank to perform, or just going for that lucky hq on the finished product.
Please critique! This would alleviate inventory issues in the sense that those seeking hq mats can obtain them for their own needs. This also creates a market for hq mats which would then be considered uncommon and special and to be used as such for what should be considered the same of hq finished equipment.
If you get rid of +1/+2 Materials, you need to get rid of +1/+2 HQs as well, or else it doesn't make sense.
Actually, +3 HQ needs to be renamed in +1 then, since it would just sound awkward if theres an +3 HQ but no +1/+2.
Overall...just limit the HQ stuff to +1 and all will be fine.
Yes, where is my wooden caban in a tree in Grid? T_T
I'm tired of being homeless :D
+1, +2, +3 should be for gear, weapons, shields, food, and ammo only.
All materials should be NQ. Crafting gear and support should be adjusted to compensate for the missing +1, +2, +3, materials.
Also I was thinking it would be nice if rare/exclusive gear and weapons had their own inventory tab and would stay on you at all times. I see no point in tucking rare/exclusive gear away on your retainer when you cant trade or sell it.
This is not a problem now. Just something I'd like to see in the future.
Make NQ and HQ materials stack together.
AND/OR
Add some consistency to making HQ materials so we have targets and can just store ones we are capable of making.
AND/OR
Add more sub sections where things go like crystals.
OR
Just give us SPACE
As the game branches out and more new higher level gear is added the material types will be upgraded for example: Bronze Nug > Iron Nug > Steel Nug > Darksteel Nug > Adamantium Nug. All of this leads to keeping all these repair/crafting materials in squares/plates/ingots/wires/buckles etc. So just give us space!
If possible, make a command/function/configuration setting that a player could use/set to compel the +1 or +2 items to change to NQ items, thus allowing stack-ability. For those who have inventory space problems, this would alleviate their concerns to a large extent. For those who are seeking diversity or bonuses when crafting, it would not affect their ability to do so.