Parsers are not elegant enough.
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Parsers are not elegant enough.
If they are advertising in PF parses then just report them for breaking ToS.
No one likes snitches; you'll never have real friends if you're one of those and you would just be wasting GMs time. I bet you never read the ToS, have you? They won't suspend/ban people for using parsers unless they are using it to harass other players. Going back to my first point, don't be one of those even in real life. Keep to yourself, otherwise you'll end up on everyone's shytlist and you'll be the first one to get robbed if society collapses. lol
This may just be from being extremely lucky, but when I am asked why my logs are hidden I explain how I lived and died by Raider.IO. Just invoking the name made everyone go, "Ah, that's fair." The stress of having every single activity you do being actively logged whether you upload or not does some serious damage to the brain that I would rather not ever repeat.
While I am for parsing, I do see why some people do not want to have their parse data public, so it does baffle me why the default is that FFlogs shows the name and doesn't just replace it with the job name. It seems silly that if you want it hidden, you have to make an account to do it when it should be the other way around. Make an account if you want to see the parses/change them to public.
There might be a reason, however, I do not know what that could potentially be.
Since this was brought up.
Terms of Service:
Behavior that disrupts the game balance
Square Enix strictly prohibits the use of third-party programs or tools as these disrupt the balance of the game. Third-party programs and tools that permit automated or "absentee" play are prohibited. A Game Master (GM) may speak to players to investigate and confirm "absentee" play, and if the player continues with this behavior, contrary to the GM's instructions, they will be treated as participating in "absentee" play and subject to penalties.
Accordingly, the following activities are prohibited:
- Modifying, analyzing, integrating, and/or reverse-engineering game software or data.
- Creating, distributing, using, or promoting utilities that interact with the game.