Even more horrifying, what if they pull a CT and make it required for the *expansion*?
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I'm enjoying it, but I do think finishing Castrum should reward a decent chunk of Mettle - at least enough to cover a few wipes. Seems strange assaulting the enemy's stronghold doesn't help you with being raised through the ranks?
Was in an instance last night for cluster farming and none of us were interested in doing Castrum if it popped because we had already cleared. When it did pop, there was quite a few people excited, but they didn't get enough to join. Because most of us were there the full instance time, this happened twice, because quite a few were there for just farming or were not rank 10 and couldn't anyway. Seemed like some people got burned in the same way from another instance as well.
But as more as time goes on, more people get famililar with Castrum mechanics, making runs easier? At least that's what I was basing myself on. So far I've been through 3 Castrum runs that failed in different points of the raid, mostly due to people being completely clueless on what to do on those fights...
I've had a blast with Bozja so far. It's by no means perfect but easily their best iteration of "FATEs"; specifically Critical Engagements. If they made FATES more akin to those earlier, I think they'd have a much better reputation than they do nowadays. With that said, I'll likely be echoing similar complaints others have.
- Having the relic "grind" be not only guaranteed drops in dull HW FATES but the far more efficient alternative is ridiculous. Even if they were on par, that'd be something. Instead, it almost feels like a punishment. While I know you have multiple objectives with Bozja as someone with max level jobs, my other side benefit is relic farming.
- The rewards for Castrum are painfully low. A Haste boost with a 999 coin is not only absurd but isn't going to motivate people to keep bothering with Castrum. There needs to be a heavier incentive or we'll eventually see people locked out when Bozja dies down.
- Mobs should drop their aggro once you reach a base camp. At the very least the lower leveled ones (1-3). Several times I've missed a Skirmish because I've had to run a mile since the stupid doblyn still keeps coming.
I still not good at Obey mechanic so I manage to still die like 2 or 3 times in there. I lost around 3k per death so I can recover that with a top CE or a few SK. Honestly, go for Castrum, you are better off. I don't see you wiping at this point.
If anything it's a lot of gil to be made if lucky (as long as you don't care for the future BA of course, and if you do you will need the gear/actions).
Remove the damned fireworks from boxes.
Rank 7 and I'm bored already. Mindless fate grinding while watching netflix. Why are gaming companies afraid to make engaging content anymore? Things like Eureka and Bozja seem like the perfect place to experiment with some other systems because they can contain anything you gain there to that content and not worry about imbalancing things for savage. I heard castrum is fun, but getting into it sounds like a pain. Since were on the frontlines, it would have been cool if there was more a purpose to these battles. Instead of random fates, have points on the map we have to take and hold to push the imperials back. Then imperials would counterattack to take them back etc.
That was annoying when I started. I was trying to talk to the NPC at base camp the first time I entered and kept getting kicked out of the dialog because I get hit by an AOE from a mob that ran into the base camp.Quote:
Mobs should drop their aggro once you reach a base camp.