Depends on their personality.
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Let's say I take your beloved sausage and give you cauliflower, your nemesis. Does complaining that your food has been significantly downgraded -- be it for the betterment of everyone else's food or not -- automatically amount to "a tantrum"?
I've no love for dungeons as they are now, but that seems rather loaded.
My point is: someone will always be unhappy. Actually the example I had in mind revolved around bacon and cauliflower. Nice one.
I fall in the group that actually likes dungeons and I doubt the side content they will come up with will appeal to me but time will tell.
And yes, some people will throw tantrums. Are you new in here?
But nothing is being removed here. Every single dungeon already added to the game is still going to be there for people to play, just as they are currently doing. We will continue to get more dungeons in the future, but the number added at one time will be smaller.
There's no point in allocating a large portion of development resources on content that is underutilized. If enough players were actively making use of level cap dungeons outside of roulette, SE would likely continue to follow the old patterns because they were getting used enough. Since they've announced they're going to focus on developing other content instead, their internal reports are probably showing that few players are using them except for roulette so the content isn't being used enough to warrant more of it being made.
Dang, I missed the more iconic example.
And, no, I'm not saying no tantrums will be thrown. I just don't find it unfair to color all complaints as such.
It's only because people complain (admittedly, among the occasional appreciation thread as well, though the latter is less frequented especially when there's something worth appreciating in game) that we get as much information as we do about what works and what doesn't, what was worth shooting for and what wasn't worth removing to allow for it. They're just as fair a subjective as "Well, I like what we got instead!" If when given proof that their experience, too, can improve as a result of the change, they still argue only around what was lost, then that's a tantrum. But until then, it's just differing hopes for the game's future.
And if we never added a single raid for the entire future of XIV, would raids not have been effectively "removed" from the game (to be clear, I mean how players actually experience the game, not as in that it still technically obscurely exists somewhere, with effectively no rewards)?
You're splitting hairs here. Half the dungeon production was cut out of the game -- removed from its future. Thus, "removed". It's that simple. (Though that word hasn't even been used by anyone actually upset over the loss, so I'm really not sure why you're hung up on it.)
Good point but a wholly different can of worms. Nowadays I just avoid anything older than current expansion dungeons unless I badly need the rewards specifically. Lvl sync feels worse and worse by expansion. 'Twould be nice if they'd figure out a solution to this, other than throwing in more and more rewards to incetivize people running them as is.