This game allows for fewer items to be bought and sold than other MMO's I have played. So many items are untradeable.
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I don't see how this is a problem in any way. The game is already streamlined as it is. Even if you're not in an FC with crafters getting a meld or two takes literally only the effort of typing "wtb x meld, tipping x gil" in shout, done. It's a minor inconvenience. It took 5 minutes to get my lore chest melded this morning, five minutes.
Just because something is easy and quick does not mean it's OK/good.
Imagine when you logged in, before you could play your character, you needed to solve a simple math problem. It would be easy, it'd only take a few seconds, but it would be absolutely pointless and pretty dumb.
I have had 0 issues getting my gear melded within minutes of wanting to get it melded. That doesn't mean that I think the process is currently a fun way of doing things.
It's a decent idea, but I think if you don't craft you can't be suggesting it. It's fairly easy to level crafters and if you don't want to then this is a decent way to get crafters going. It's a small tip people require. And if you don't want to pay then that's on you, OR find a friend to do it free. Most people just charge 1-10k tips, it's nothing
How is not easy and quick not good? Why does everything need to be "fun"? Like i said it's a minor "inconvenience" but not a problem since there's crafters quite literally everywhere. You said it yourself, you had 0 issues so why is this even a discussion? Having everything made even more accessible is not always a good thing.
This is a discussion because it causes an inconvenience on the player for no purpose. Inconveniences can be OK for certain purposes such as slowing progression, creating story setting, establishing a narrative, creating a challenge etc -> However, this does nothing. It's a minor inconvenience with 0 purpose.
As for why does everything need to be fun? Because this is a game that we play to have fun. Even Yoshi said it himself:
http://odinwatch.com/wp-content/uplo...el-817x320.jpg
That said, I don't take everything Yoshi says as Gospel, but this is one thing that I agree with.
You mean like entering your randomized authenticator code. Plus the fact that you're admitting there's 0 issues but still want to change it is implying you're arguing for the sake of arguing. We don't need crafters to be even more devalued than they already are honestly.
I have suggested numerous times a solution that doesn't devalue crafters. I am advocating that the dev team strive for fun over inconvenience for the sake of inconvenience. I am definitely not arguing for the sake of arguing, I am arguing because I think it is poor design and an unnecessary frustration.
Entering an authenticator code is an inconvenience with a purpose - added security. If they had that, but with 0 purpose, that would be what I am talking about.
My suggested solution, which adds to the value of crafters, adds to in-game economy and adds to convenience, is to have crafters create a meld-kit that can be sold and purchased on the market board similar to a glamour prism. Then if I can't find a crafter, or don't care to go shouting around, I can just pick one of these up off the MB and be on my way. Crafters get something new and desired to make.
Saw this a couple min ago...http://i1289.photobucket.com/albums/...psh5gfiowc.png
update:
Talked to the guy in question. Here's the conversation:
http://i1289.photobucket.com/albums/...psy3fpodct.png
Now I don't want to say that ALL crafters charge 100k per meld. That most certainly isn't the case. Still, 100k seems quite a bit excessive. Some people do feel the need to pay so much for melds because a number like that is sure to not be ignored. This shouldn't have to happen at all.