prelim patch notes do not list items and recipes, that's for the full patch notes when the server goes down.
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Aethernet in Idyllshire.. I guess one of them will take you to Hinterlands and the city is getting bigger as it was a gobbieplan from the start
So I assume there's no PF for explorations? So people like me with empty friend's lists and no FC will have to... socialize?
SAY IT ISN'T SO SE!!!
I believe they said they're working on it, but that they wanted to have an actual event built around new ranks, rather than just the same "Go farm X Seals for a promotion" that we had for 2.0. I'm hoping for a revival of Hamlet Defense, personally. Was pretty meh in 1.23, but the crafting aspect was nice, hopefully they can make something more akin to XIs Besieged/Campaign with the new servers... That could mirror Diadem actually... Diadem; Combat and Gathering. Hamlet Defense; Combat and Crafting. I'd hope we're getting something new in 3.2 at least, they said nothing new for Airship Exploration until 3.3 IIRC, and we're only getting two dungeons from now on so they can "try new things", so either 3 dungeons for 3.2 or 2 and something new please!
Also, I think Hunts may have screwed over Grand Companies in the short term... I'm fairly sure their initial plan was to have new Grand Company ranks with the Elite gear, Hunts was something they quickly threw together to appease demand for "XI style NMs", seems like new ranks and accompanying gear got thrown under that bus...
That was supposed to be humorous but since I suck at such things...
Anyway apparently I lack patch reading comprehension. Hopefully Exploration DF won't be populated with the same stereotypical lot in standard dungeons DF.
I know this is hard for people to wrap their heads around, but the world doesn't revolve around raids. Raids make up a tiny percentage of the total game at the moment, and there are plenty of enemies in other content which are still vulnerable to pacification. And, by the by, there are still enemies even in Alexander which are vulnerable to pacify.
Still, I don't understand this mentality of "you weren't using it anyway, so let's make sure you never want to use it again". How is that logic? Surely if it's not being utilized to it's fullest, it should be buffed, not nerfed! I don't really care if I'm in the minority of players who actually use this skill regularly. There are Scholar's out there who never touch Eye for an Eye, and Bards who never touch Wanderer's Minuet. The fact is that, for me, this change is going to severely limit how often I can use this skill, and that cannot be considered a benefit.
But it's not a verified nerf. That's what *you* aren't getting.
It's currently a dps loss to use, it's awkward and clunky to use, and in no way reliable. On top of it, it's useless as OT.
And no, nothing in Alex normal that it would work on is worth using it on. Nothing in Normal is so bad where anyone would say, "man, I wish I could have pacified that."
But keep trying. It's lack of use is why they're changing it. Fact.