Raise used to be Lv75 for PLD in FFXI then they dropped it down to Lv50. I really don't see the point of this QQ thread
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Raise used to be Lv75 for PLD in FFXI then they dropped it down to Lv50. I really don't see the point of this QQ thread
Why are you saying they are not getting anything?Quote:
Raise II -New-
Restore the breath of life, reviving a KO’d target. Weakness and Brink of Death effects last for 1 minute.
Learned: Conjurer, Rank 38
Cast Time: 10s
Recast Time: 2.5 min.
MP Cost: 186
Exclusive to conjurer.
Rebirth -New-
Restore the breath of life, reviving a KO’d target. Target suffers no Weakness or Brink of Death effects.
Learned: Conjurer, Rank 50
Cast Time: 10s
Recast Time: 30 min.
MP Cost: 231
Exclusive to conjurer.
ITT: Entitled children whining about their "hard work" going to waste. Your class is more than a few abilities, you worked to get R50 and everything that came with it and nothing is being taken away. In fact Conjurer is actually getting MORE.
MMOs change over time, original decisions are changed. Things that were once "harder" often become "easier" for one reason or another. It doesn't cheapen the fact that you did it, it just allows other people to do it too. If you can't handle that then you've got some serious problems. Not directed at anyone in particular, just all of those who cry about their hard work being for naught.
I mean, there's no reason for raise @ 14. What's everyones rush?? You get raise, weakened... you HP, weakened!! Time to run back to the battle spot and your fine. Dungeons have gates to HP to but WTF will r.14 player going to do there if not to die and HP back, run back in time, your weakness is gone.
That's giving Con just less usability then ever. I know not many people enjoy the class and prefer to stab and slash but for players who put their all into Con all the way to r.50 or so, it's too early and too low a rank to give access to raise. So if you're a Marauder @ r.30, most likely you'll have raise already, so make it r.25 because at 20-30, WTF you going and what you fighting??
I can give many reasons why but it'll still be my opinion and it shortens the lifespan of the game, takes away the challenge and caters to casuals too much. I mean veterans like me seem to be sceptic on what else will "they" do to this game just bring in more non-RPG players, who will later just say, "Meh, this games too boring", and never come back.
It's not just easier now from rank 1-10 and so on, "it's so easy, a caveman can do it!" Beware SE, Geico's watching you!
If the beginning and middle of the game is unbalanced and broken players won't stick around to reach end-game.
To the people complaining about a lv.14 Raise.
http://www.youtube.com/watch?v=8b-VXFVEwGY
I seriously think people are "trying" to be negative. What is the difference if you get the Raise spell at 14 or 20? Its not like it doesn't take a few hours to get to that level. People also need to stop complaining about their "hard work gone to waste". You knew months ago that this game is basically getting a revamp and many things are going to change, like some things you worked on in the game. You still get Raise 2 and Rebirth which are exclusive to CON and no one else, making Raise outdated and you will be an essential to the party.
I see nothing but positive from this.
Ok, it's gone one step back again from "we're in beta" now to "you're denying people who played alpha and beta", they were playing a game that hadn't even released yet, knowing they wouldn't be able to keep any achievements and that they very well may(and probably would) be changed.
A Glad with a 50 con wants Cure III, raise isn't an issue. If you wanted it previously, getting raise the THM way threw in emulate at 40, which as we all know will prevent many more deaths than any raise would have made up for. Raise at 14 isn't good, nor bad. It's simply appropriate. I find it hard to believe how adamant people seriously feel about content they've never so much as experienced.
Plus, if your tank is raising someone, that tank has done two things wrong. He/She has let someone other than themselves die, and they wasted much of the little MP they have and a full 10 seconds when they should be tanking to raise someone. And please don't bring up any situation where the GLA is the last one standing, that's just a horrible thought.
Once the new content is actually something you can experience I bet it will make a little more sense.
edit: typo sry ^^
Ya know if the point of this thread had been to bitch about the lack of a raise 2 variant for thm. then i could see this having a point. But seems its another oh noes there making the game less retarded in some aspects and there for making it easier, all i can do at this point is sit back an laugh.
You guys are just to damned entertaining sometimes.
I don't see a problem with raise 1 and 2 being at those levels and like people said, it doesn't really make the game easier. If you return to the camp its pretty much the same thing you just gotta walk back to to where the mobs were. Having raise at a lower level really just makes game play more smooth and saves people from returning to camps, then again this is my opinion haha.