So, wait, the "finely tuned" portion of the fight is running in a little spiral and avoiding her plumes? Square, you are so silly.
Printable View
So, wait, the "finely tuned" portion of the fight is running in a little spiral and avoiding her plumes? Square, you are so silly.
This makes me...supremely happy to hear. Thank you very much for your transparency. Best of luck in the future.
Oh wow, doing my work for me! Gotta say, thanks a bunch! Your consistency with dodging them is also good to hear. Hopefully it will aid against those who think Twisters (and the mechanics before it) are bugged.
Whilst I'm curious to ask more questions, especially with regards to post-Twisters. I would probably be unsporting for me to ask you to reveal those mechanics in detail. Plus it's more fun to work them out anyway! ^^
We will eventually do a framework explanation of how and why we tackle the fight the way we do, but we'll wait until later for that.
Do you feel that at current gear levels there is enough leeway to bring different party comps, or do you think that you have to bring a certain ideal set of jobs? Could you down it with a DRG instead of a MNK or a SMN instead of a BLM, for example, or just one BRD rather than two.
Also, congratulations! ^^
We do think there's a lot of leeway. A DRG would offer Disembowel debuff to the party, which is roughly a ~7-8% increase in DPS to BRDs I believe. SMN should also work. We liked having two BRDs for this fight despite using melee-heavy strategies for turns 1 and 2, but I definitely think you could get away with just one if you wanted to. Ballad is pretty important during specific parts of the fight in my opinion, but as your group's ilvl increases, you may not need it.
While I'm in no position (as a relative no-body in your eyes) to ask anything of you. I did hope you would abstain until at least another group has completed it legit. So it is good to hear you won't essentially 'solve' the fight for people straight off the bat (though expediant individuals - myself included - will no doubt lean on your video). While I've thanked you many times for your transparent attitude. Of all things, I am most grateful for this. I'm glad world first went to those who have fore-sight!
We had wanted to wait longer to release a video, but with so much doubt in the community about the legitimacy and bugged/unbugged state of several mechanics in the fight, we felt it was more of a net gain to release the video now without any detailed explanations. The core reason we play the game is to have fun through competition and challenging ourselves, so we tried to strike a compromise. I'm sure some will regret our video release, but we couldn't think of a better way to handle the process.
Can you actually pinpoint where the ones who failed the twister went wrong? To me it looks like they do the same thing but sometimes die, sometimes don't. Which would mean it is still RNG and this method only maximizes survival. I don't need you to tell their exact mistakes which will obviously come with the write-up. Just want a Yes or No answer to that.