This community deserves an award for the amount of whining it does....
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This community deserves an award for the amount of whining it does....
It does shine a light on the fact that people are being quick to overreact here. I actually did get a message over Discord from a friend last night saying her static members were quitting for now, and gonna quit the game entirely if this didn't get fixed by Stormblood. They've gotten their Savage clears, they've all farmed out just about everything they want, so while I say it's a perfect time for a break, quitting entirely is an overreaction, and an unnecessary one.
Yes, it's a problem. Yes, it NEEDS to be fixed. Will SE allow the launch of an expansion to be ruined by factors that render the game unplayable? Not if they want to make money. And that IS what they want above all else.
Like I said before, be patient. This is a big enough issue that can't be ignored if they care at all about the health of the game's community or revenues.
Well it might, the problem is if you hit it too early while it is casting, it may not remember you hitting the input for contagion. You hit obay> contagion if you want it fast:
https://www.youtube.com/watch?v=eHTC...youtu.be&t=104
that's the thing, it's not about losing performance, it's having to readjust for the delay. If you play baseball and you are only use and know when to swing at 90MPH baseballs, it becomes second nature. But the moment they strat throwing 100, to 80, you continue to miss because you aren't use to that speed, you have to learn and readjust for the variables.
Ping is no different. Higher pin means you have to react sooner than you use to, move earlier than before, I personally tested it out to see if I would get hit by any of Titan's AOE and I did fine. So honestly, I'd say just use any boss with an AOE to test the difference in timing.
For any other Californians or newly reduced ping people...
I've noticed since the latency drop that the game has even MORE trouble cancelling a spell due to movement or the cancel command. I can move with over a second left in the cast now where I used to get a half-second tops. The time for it to detect that I've come to a halt as to begin casting again seems unchanged, however. Have any of you noticed this as well?
And, is there any layman-digestible explanation for this?
Mmm.. in a way that's a bit. I mean, not everyone can or does afford those coffees in the first place. But then again, every hobby does come with a cost. If $4 in a month can throw someone's budget in a disarray, they probably would have better use for the $12 as well...
With my 20 ping all I do is hit home runs now
What if this has to do with the PS4 itself and not the servers? Maybe there's a problem with Sony's system not being able to retrieve data from the data centers, thus making the PS4 game lag for the NA data centers? Just a thought. It could be something with how the PS4 is reading the data. That's what I have seen a lot of PS4 players have been saying. I'm on the East Coast and I'm on the PC, so I did not get any lag. I did a dungeon run and also WoD and I did not have any issues.
Los Angeles/El Monte, CA. Ping went from around 114 ms, to 76 within the first hour of the servers opening up again, down to 24 ms since.
The ping drop has allowed me to modify my opener as a Bard to use an extra Heavy Shot instead of using Feint to cram in two oGCDs before my buffs fall off, or use Feint to fit in an extra resetting Bloodletter or two. It's a fairly significant opening burst damage increase.