Please elaborate on the free company system.
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Please elaborate on the free company system.
Will we be able to change our names? Xylia Magi is not a man cat name :(
A number of jobs have stances in their actions e.g MNK, WHM, WAR, but are there any plans to delve deeper into stance systems such as unique actions which you only gain access to once you activate the stance?
Can Job stances be more visibly pronounced, such as an aura or en-spell type animation on hit, as I often forget what stance I am on when playing MNK or forget I am in cleric stance when on WHM etc
We will gain some form of bonus for "Fine Play" and build up meters for a "Limit Break Gauge" but will these gauges be filled if we use a broad range of actions and strategy or will they simply be filled by mindless spamming of actions, would it not be an idea to decrease or slow the filling up of the gauges if parties are mindlessly spamming?
Will PvP simply be players meleeing/spell casting against players like Ballista in FF11 or will there be a breadth of options/objectives/strategies involved such as having team members man cannons in sieges, bring down castle gates, etc
As well as PvE and PvP activities, can we have merged PvPvE activities as well such as Tiamat descending on the Front Lines half way through battle?
If the majority of the player base wanted the Class based system scrapped for just the Job system would it be considered?
How many beastmen who worship a primal are in design?
- Are there any changes planned for the spiritbond and materia systems going into 2.0?
I'm not sure if this has been asked yet, but is there a possibility of a "Player Kill" and jail system being implemented with PvP?
Not sure if this has been asked but...Will we be able to save our macros from 1.0 into 2.0?
Q#11 Will we see a floating city in the sky after 2.0?
Since we can fight with our chocobo mounts by our sides, can we fight with our Goobbue?
Does Yoshi-P agree WHM feels overpowered with elemental magic and not specialised enough into white magic thereby giving it a "jack of all trades" feel and dumbing down the job as there is little need for strategies (such as the classic strategy of intelligently using reflect on mobs or your party, bar or null spells, etc)?
Would Yoshi-P consider a Preemptive Strike system so that parties work their way through dungeons cautiously and approach mobs intelligently rather than running through them as trash mobs?
Q#12 Can we expect to see classic names such as "Lich", "Taimat", "War-Machine", "Kraken", "Marilith(Kary)", "Garland" to appear as NMs in 2.0:ARR?
Can we be ambushed by surprise bosses and mobs so content will not seem too repititious?
Q#13 What are your plans for resurrecting random encounters with the "collector of legendary swords", Gilgamesh?
At nighttime, will the undead come out again like they did in FFXI?
In the new ARR game play trailer it looks as if the WHM uses a spell that enhances the PLD's sword. The same can also be seen in the opening movie for current version when a THM casts fire on the ACH's arrow as he shoots it at the malboro. Will we see these types of enhancing spells in ARR?
How will the summoner / arcanist carry their book when not in combat?
Maybe is too soon to ask this but, Are you planning on making the new game engine 3D Vision ready?
The current version looks beautiful in 3d ;D
You said at one point that Chocobo's would be used more than just mounts, will it be possible to use them as a pack mule/mobile storage?
Will FFXIV: ARR be playable in stereoscopic 3D or least be able to with the use of 3rd party software?
Can people have a 1 question limit so that the same question isn't repeated multiple times?
Seriously 3 pages in the middle of the 60 pages are like from one person alone.
Will the White Ravens earrings be obtainable in 2.0?
Concerning tank carb will he have armors on him or only color change?
Too many pages to go thru for this question.
Will there be any new playable races in ARR? (play as moogles or bunny eared ppl maybe?!)
Will the devs release notes on new content/events and give some kind of explanation as to what is supposed to happen? IE: Giving some kind of story or purpose to why a bunch of level 50 mobs appeared that don't drop anything.
any plans to remove mini-game from discipline of the land? since most people dont enjoy it and want just to level normal way without mini games
I heard a new mentor system was being added in ARR, If so can you go into more detail about it, like rewards for helping people or how helping the player will affect them with a mentor in the party?
Are we going to be able to level up our Linkshell? and get skills like extra exp or extra speed for chocobo?
any plans to add moogles or yukes as new race?
Will A Realm Reborn be offered on Steam and/or be a Steam Works title?
Will there be a wider variety of character customization features (Hair, facial structure, tattoos, etc...) for current races as well as the newer ones?
can i have it ? costume shop. ( just for look , not have any stat )
for example. Cloud , Tifa , Rinoa , Terra , Galean Empire costume etc
Will we have more actions to choose from, and more than 5 job specific actions in ARR?