Originally Posted by
Elexia
This as well as failing to keep up with demand. SWTOR for example did a single player style story setup (typical with Bioware games) but they dropped off in quality significantly as you got more into the story. So as much of an improvement as it may be to take WoW and slap in FF elements for example, they still have to get even that right, since most new games these days settle for doing that and failing to impress. GW2 does things differently yet a lot of people got bored of it very quickly, it didn't completely fail but most people got bored easily. The PvE "adjustments" doesn't help either.
Most people that are impressed with ARR are impressed with it being rebooted from the mess of 1.0, they still have the hurdles to overcome with themepark MMOs that new MMOs eventually trip over. Tera for example failed in every supported nation but NA, and they're going F2P to make sure it doesn't completely flatline.