Originally Posted by
Tarath
The reason people are critiquing the eyebags in the benchmark is because they're actual changes to the face sculpt. There's now an indent for the lower eyelid, making it much more pronounced compared to the current version where they are practically nonexistent. It has nothing to do with texture maps.
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This is probably happening to the majority of the faces, and albeit it being subtle, I can't "unsee" it now that I'm aware of it.
The reason I'm bringing this up again is to highlight that different face types are affected by this, and because I worry this will also impact other facial expression involving eyelids.