The real problem with Tactician’s March isn’t that it’s peloton. It’s that it’s Scholar’s Temperance equivalent. Because that’s what we needed, more homogenization.
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The real problem with Tactician’s March isn’t that it’s peloton. It’s that it’s Scholar’s Temperance equivalent. Because that’s what we needed, more homogenization.
Or heck, whenever you have an ally targeted in general.
Still, I'd rather not stop at just homogenized QoL, though. Why not build Cover into that partially, since we can already stock two charges' worth of gauge? We could, say, intercept a portion of the attack, increasing with proximity (to a minimum of 10% damage) and our own %eHP relative to the target ally's and reduce the attack's damage to us as if it had been blocked (though we cannot then further block that attack). Double-down on what's unique to Paladin, such as its Cover mechanic and Clemency's self-heal portion.
I don't understand the thing about SGE here.
As a SCH you can let your fairy heal while you DPS, as opposed to SGE where you heal yourself while you DPS. It's literally the same thing.
I agree with the rest, though. As an AST main I'm happy I got Lord and Lady back and we still have the best particles. : ))
Just another though I had why the in combat peloton / mitigation is such a terrible idea:
If you need the mitigation for a roomwide AoE: The speed doesn't matter. You're getting hit regardless.
If you need the speed to get out of AoEs:
1) You could have just sprinted and been faster
2) The mitigation doesn't matter because you should be avoiding the damage
It's just a terrible all around designed ability. Completely disconnected from in game reality.
I'm not so sure it's completely terrible. I think of orbs in E10S or anti-air/wide angle in e9s as places where having that extra speed could save some lives. Not everyone pops sprint in sync. Thats not to defend SCH overall though, just to point out it has some use even looking at current tier.
Many raidwide AoEs have linear falloff with distance from the AoE's center. In such cases, a movement speed buff will matter. This one just needs not to be a waste when paired with/against Sprint and/or to be more significant.
This is the more valid complaint, though arguably it just means that movement speed buffs in general should be allowed to stack (or, stack with decreasing effectiveness, e.g., such that a 70% MS buff atop a 30% MS buff gives you just a 79% (A(1 - B) + B) MS increase.Quote:
If you need the speed to get out of AoEs:
1) You could have just sprinted and been faster
I don't know if any of this has been said yet or not, but I agree with SE that there isn't a whole lot that needs to be added. However there is a significant amount of things that can be changed and improved upon. What I would do is:
First step: Give the fairy the demi treatment and give its abilities to the SCH.
- Eos/Selene floats nearby the user tossing out Embrace as its only function. No more Placement or delayed/ghosted abilities.
- Summon Seraph will replace it and function like Bahamut/Phoenix - copy and paste the code if needed. Seraphic Veil every time the SCH casts anything at all; Consolation = Enkindle Bahamut/Phoenix and centered/executed from the SCH.
- Whispering Dawn/Fey Illumination/Fey Blessing now SCH abilities centered on the SCH.
Second step: Turn Fairy Gauge into something to be utilized/interacted with frequently.
- Embrace builds Fairy Gauge by a small amount every cast.
- Dissipation consumes Eos/Selene as normal but its new function is to provide Fairy Gauge over its duration (essentially doubling Embrace's contribution) in addition to its 3 Aetherflow Charges. Grants you fairy wings of light that flap gently.
- Whispering Dawn/Fey Illumination/Fey Blessing/Fey Union all changed and balanced to use varying amounts of Fairy Gauge.
- Reintroduce Fey Wind as a DPS party buff that uses Fairy Gauge. New animation, aura type effect emanating from SCH (similar to BRD songs).
- Ideal numbers should be balanced to not see Fairy Gauge capping out while also not needing to directly choose between defensive and offensive buffs. If possible, a damaging AoE ability would be nice as a gauge spender, too.
Third step: Adjust Aetherflow.
- Have Aetherflow give additional MP & Fairy Gauge based on the number of charges remaining. Balanced to no longer have such a thing as a wasted charge and able to use on cooldown.
- Remove Energy Drain entirely from SCH. It's confusing to have the same ability as ACN/SMN but with entirely opposite usage.
- Remove the free uses from Recitation, keep the forced crit and reduce the cooldown to 60s.
- Used Aetherflow charges continue to build Fairy Gauge as normal.
Fourth step: Make DPS more interesting.
- Reintroduce Miasma (3 below) to SCH with the original 18s duration.
- Have Broil (1 below) "burn away" the toxins of Bio (2 below) by halving its duration each cast. Potencies should be balanced so that it isn't an additional DPS loss should healing need to be cast instead of Broil. For instance, Broil could change an existing 70 potency Bio DoT into a 140 potency Burning Bio with half the duration, an existing Burning Bio DoT could be changed into a 280 Burning Bio II etc. so that Bio's overall damage wouldn't suffer and the only damage loss would come from the necessary hard cast heal over Broil.
- The DPS "rotation" in a vacuum would see today's, "2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2," become a much shorter cycle of, "3, 2, 1, 1, 1, 1, 3, 2."
- Introduce Scan to build Fairy Gauge and act as an Energy Drain replacement but is now an oGCD enemy-targeted action with a 15s recast. Doesn't deal damage directly but perhaps could function as a mini Chain Strategem for Direct Hits.
That’s gross and over complicated