This has nothing to do with swapping jobs on the fly during battle. Only gears for stats.
I don't even see a reason to use haste gear if they brought haste into this game.
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This has nothing to do with swapping jobs on the fly during battle. Only gears for stats.
I don't even see a reason to use haste gear if they brought haste into this game.
I don't really care about this thread enough to leave a legitimate comment, so I'll just put this here.
http://imgur.com/gallery/MAYZI
I play games to have fun, thank you very much~
As in for Gear Swapping... that's retarded. Change armor during the fight, what the hell are we, freaking Inspector Gadgets? Nope! You have an armor, and you keep it until you finish the fight!
Eitherway, a system to change armors outside combat is fine.
Personally, I enjoyed maxing my abilities in XI with different gear sets. As a mage, it was nice to change to enfeebling gear for enfeebles, healing gear for heals. I enjoyed being as effective as possible and collecting different gear pieces for different abilities. It made building a job gear a long term (or never-ending) project.
The best thing about gear swaps is longevity of certain gear pieces, as Rogue wrote earlier in this thread:
This is what I'm worried about: without gear swaps certain pieces (AF for example) will become useless after some time and replaced with something else. I'm afraid that having only certain kind of gear sets for different kind of battles (instead of having them for different abilities) will reduce the amount of gear we're using and make older gear redundant.
Maybe. I hope it will be expanded and enhanced though. Customizing and updating gear could be more versatile: we could meld different pieces together to enhance the effect of certain job abilities, for example.
At the moment people are already using gear swap macros, especially mages. It's a mechanic already in game, despite of if SE or players want it to be there or not. If it's something SE wants to get rid off, they should make changes to current mechanics (I think someone already suggested it in this thread, but one solution could be making it impossible for you to change gear when you have enmity). The current situation is kind of unfair for melees, since it's so much easier for mages to improve their performance with gear swaps.
Personally, I'd rather see more limits to changing jobs than changing gear, so that you couldn't change your job/class inside a dungeon, for example.
Ever thought of playing games to have fun ?
My breed of people must be extinct lol.
All i want out of an MMO a game is to have fun, RELAX (caps because that bits really important) and enjoy the fantasy world of MMORPGs.
What I dont want
A second job
Being told I am "i am not good enough"
that I HAVE to be online at certain times of day or I will be kicked for inactivity
Maybe its just me, but using derogatory arguments and being a "Cyber Bully" is very closely linked to competitiveness and "elitist" attitudes.
My opinion is you should strive to better yourself for yourself and your own feeling of achievement - a true elitist NOT shout from the roof tops about how amazing you are - fake elitist
I don't know where i am going with this but I just felt like wasting 10 mins at work :)
Because it's a completely unneccessary and rediculous mechanic.
I feel the basis of an MMO is specialization. Its why a BLM does things differently than a PLD. Should a WHM be a tank? No- its not supposed to be optimal at healing not tanking.
Most of the jobs have stances that switch them between different forms. These are whats supposed to be your slight changes from one form of optimal to another. These all have certain cooldowns/requirements that set paces from what you can do.
You are not supposed to be optimal for every situation from second to second. If you build full defense you should not be able to go 1 second- full offense- 1 second full defense again.
Also what does it really add to gameplay? You hit a macro- like your probably do now. You arent more skilled for it. You hit the same button for X. It just has a few more lines before it now. If its for the gear you worked hard to show everyone on the internet- that can be accomplished with preplanning like now.
For those wanting to keep armor for long periods a couple of things.
1. If its just emotional reasons please think of materia as the way to hold on to your armor. If i was a little more crazy I could make a family tree of my armor.
2. To hope you can keep it forever if gear swaps exist is a bit of a false presumption. The nature of an MMO means you will most likely change it every other update. What I would say is leveling needs to be a bit slower so you feel a need to get that armor rather than in the time i take to deal with it would be less than just pushing through (though often this is the case anyway even in longer run games).
3. Some people would count switching in new armor as a plus. I didnt particularly like using pretty much the same shoes 1-70 in ffxi. Variety can be a nice thing too.