Commando (CMD):
Job type: Physical ranged DPS
Armor type: Scouting (Same as Rogue/Ninja)
Weapon: Assault rifle / machine gun
Inspired by Laguna in FF8
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Commando (CMD):
Job type: Physical ranged DPS
Armor type: Scouting (Same as Rogue/Ninja)
Weapon: Assault rifle / machine gun
Inspired by Laguna in FF8
I'd rather it wasn't a limited job, just because I don't think there'd be much point in having another one. Though admittedly having this whole progression system where we run content to unlock new cosmetic parts and slowly unlock a fixed set of powerful abilities to design our own custom magitek Warmachina sounds way cooler than leveling up BLU.
Seems like there are a lot of npc necromancers already...
Wasn't there even a necromancer warrior of darkness from ages past that was a boss in the gauntlet?
We all know Reaper is a thing now and the first alternate Maiming class ever so any ideas for other ones or maybe an alternate Scouting role? Scouting roles use melee that depends on aiming stats so what else fits that demographic? Personally I'd like FFXIV to revisit the Musketeer job class used by Admiral Bloefhiswyn with dual pistols though that might fit Aiming more than Scouting.
Yea it's kind of annoying they didn't do anything more with the G-Warrior... Getting to use it in regular content as a Limited Job (because lets face it, there's no way they would actually balance it out) would be fun... Maybe with the help of a certain unnamed Warmachina enthusiast and Avilina, make some Ironworks branded versions of the Weapons to use as well...
And if the devs are worried about people using them for max level content, just disable loot while Limited Jobs are in the party.
Totally not practical... But I'd lose to see 'Chocobo Knight' as a mounted tank, maybe using a one handed lance.
Tbf, I feel like if we keep ground-targeting effects at all, they need a rework. For GRM, I'd want basic control of the roots to be a channel, during which your movement stick instead snaps to the furthest roots in that contiguous direction and allows you from that point to essentially pilot and extend their growth. During that time, certain actions would convert over to root-affecting ones, such as spending resource for a further burst of growth, to arm them with traps, or to immediately spring for an enemy in front of you (preferring your hard target but otherwise going for whoever's/whatever's in front of your facing while controlling said roots). Such would be mutually exclusive with your typical spells during the channel, anyways.The first cast, with nothing around you, would basically just send out roots from beneath your feet, allowing you to go any which way at your current movement speed. But, if there are roots already in place, your control snaps slightly to their position, strengthening them per tick (this HP draining over time and with actions used by that space of roots) as you pass over them and moving far faster down their length until reaching a new, not yet grown-over space.I feel like the Benefic/Malefic pairing works pretty well for AST, in that sense of weal and woe as set by the stars. But, a similar "curse"-like attack could fit GRM as well.Quote:
In all honesty, I feel like "Comet" should be the name of AST's primary DPS spell and give "Malefic" to GRM.
That said, I really would prefer to have a job that, for once, does not have a spammed filler.
Give GRM an offensive debuff or DoT with interesting Additional Effect interactions, and otherwise works towards offense through compounded weaves, and I'd be happier for the complexity so long as it's well polished, even if it takes more effort (proportionate, perhaps, to its added opportunities) to utilize.
BARBARIAN!!!! Two one-handed axes? Basically I just want a pure offensive version of warrior.
I'm still an advocate for a Bell-weapon using Geomancer. I always thought SE was building up a couple hints at a eventual release: High level WHM transitioning away from using earth and wind to exclusively holy, they exist in FFXIV lore. So yea, I'd love to see GEO get spells like Terrain, Water IV, Flood, Quake, Stoneskin, Tornado, etc.