You should only ever have to go back to the NPC for an item reward IMO. I am perfectly fine with completely axing the NPCs altogether, though.
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You should only ever have to go back to the NPC for an item reward IMO. I am perfectly fine with completely axing the NPCs altogether, though.
This is good. I'd be hard pressed to create a more convoluted and annoying system. Want to see your Achievements? prepare to do a massive amount of scrolling.
That I'd totally get behind. It's more like this is not just a very unique method, but it also neatly ties up storytelling and game mechanics, something that I find so rare in games. I'd rather they keep this tie.
But whatever else they can do to make it less of a hassle, the better. Reposition the NPCs, perhaps not having to unlock categories.
(although truth to be told I have a deep burning desire to see everyone who cares about Achievements to suffer as much as possible- That is a personal opinion, by no means they should cause aggravation withotu reason)
Will we be allowed to choose different UI Styles? Such as the current version and the new? I have become accustomed to the current UI and I would like to utilize it in 2.0. I hope that is an option. I would just like to have the looks of the old one, of course it wouldn't be worth it if it inhibited functionality.
I like the look of the icons the scrolling, the colors, graphics, and I find it put together in a very elegant structure. I am not excited about the square icons, I don't find them very fantasy-like. I think it would be great if we could have two versions. Traditional and Legacy!
Thank you for taking the time to read this and thank you for giving us more insight into the awesome adventures to come!