Originally Posted by
Saefinn
I agree this is how it should be done or what is ideal. Honestly, this is what I also liked back in 2.0 for healers, I felt SCH and WHM had a similar kind of relationship, it was great.
And I think you hit the nail on the head talking about how giving strengths and weaknesses to each job is a better way to balance and keeps it more entertaining.
One of the things I remark about loving 2.0 SCH is that it hard a hard time with pure heals, so I had to be more creative to compensate, whilst WHM got to be healiest, the moment SE corrected this, SCH became OP because of its other advantages and WHM being the healiest was made redundant. I think this is kinda where healer homogenisation started, but I'm HW wasn't as noticeable. It is an evolution of 2.0 SCH I am pushing for.
But I am also figuring this would be contrary to SE's current direction. Maybe they find that too hard to maintain with everything else their team is doing. I have been willing to compromise at "make it fun". If savage and similar level of endgame is where the fine tuning of balanced matters, I figure keep the fine tuning there.