Tbh, I don't think Magic, dragons, demons, dinosaurs, the void, giant dolls, animated statues, eikons,or primals were considered in real world armor designs either... Ramuh would be fun in steel plate right!
How does that skimpy outfit offer protection, magic is how. We aren't exactly playing Calvary Sim 3.0 here.
If you want to star arguinig real world designs, why don't we start talking about armor weights, mobility, endurance etc. Maybe you can throw on your darksteel plate and your skill speed goes down by half, but your chance of taking a crit hit also goes down, maybe it decreases your inventory by half, since it is so heavy, that whole thing games used to do.
I'm assuming real world semantics only count as far as the benefits to your point go, right?
