Honestly I'd like to see more Dungeons like Thousand Maws of Toto Rak. It was the first dungeon to really feel like a dungeon to me. Multiple paths, optional rooms for EXP runs etc. Sadly my boyfriend doesn't like it XD
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Honestly I'd like to see more Dungeons like Thousand Maws of Toto Rak. It was the first dungeon to really feel like a dungeon to me. Multiple paths, optional rooms for EXP runs etc. Sadly my boyfriend doesn't like it XD
I'm on board. I'd love this... But I don't trust the player base with this.
Next time you log on... check your achievements... how many of you actually have the Mapping the Realm: Sastasha achievement? Sounds dumb, but go and check...
I think what would be neat is to have the maps randomized. You have a big plot map but the course you take and bosses you fight are randomized. So you may fight boss C the first then F the 2nd time through. It would eliminate the shortest route. We already get drops so thay shouldn't be an issue. Just have to create a new norm.
Personally I wouldn't be happy if they expanded regular dungeons I only have so much time during the week to run a roulette so I can tome cap.
However I would really like if they changed raids and 24 man dungeons to have a more exciting and open format.
This would allow my self and others to run these dungeons when we have time, perhaps even giving them a roulette, maybe hide a few tomes here and there in random chests off the main path to keep people exploring or a bonus for a full clear.
Making longer dungeon will just lead to people dropping out of the party when a long dungeon comes up in roulette, you see it all the time with ex roulette when you have an imbalance in dungeon length.