I remember reading a dev post that they were also changing the crafting and i thought gathering XP required down to not be so drastic as a DOW/DOM has it.
Printable View
I remember reading a dev post that they were also changing the crafting and i thought gathering XP required down to not be so drastic as a DOW/DOM has it.
I'm clad I got Carpenter to 50 when I did. And alos glad I will be able to get 50 Weaver before the patch. 2 Flax > 12 Linen Yarn > 12 Linen CLoth changed to 12 Flax > 6 Linen Yarn > 1 Linen Cloth... /facepalm if your not 50 Weaver.
For those base mats items, yeah it's a bite in the butt; however, the old recipes are still going to be side-by-side for parts grinding so that's some relief. For ex: can still grind on vamps, shirt parts, etc. until 1.20. Granted it'll be about 4x as expensive/time consuming now....
The improvement is that gatherers who were getting effed in the whole circle of life are now put back into focus and play a major role in the lifecycle of gear. It was a money making process to grind a craft from 1-50 in almost every craft except maybe goldsmithing and blacksmith. And even those didn't cost more then a few mil. It should be an achievement to reach 50 on a craft and players should not be able to say "I watched TV and have all crafts at 50". It should be an expensive journey that takes time.Quote:
If anything we're using double to triple the raw mats & time for the same amount, and often less, of parts. Excuse me, how is this an improvement? You're correct. I don't know why the change of parts was so drastic when it was the recipes for full-items that needed tweaks according to their ranks.
Which meant phasing out certain parts, but not all of them. Now it's just...even more tedious and exasperating than it is currently. D:
ignorance. every craft costs millions now to actually grind out unless you have a shard bot that constantly supplies you with hundreds of thousands of shards. it was already an expensive journey and took time before.
can you explain one single change that is going to alleviate this? even finished gear now will be just standard bash to completion.
HiirNoivl makes a valid point.
With the current crafting system, we're mostly grind crafting SP, NPC'ing them, and not introducing items to the market.
New players who want to focus on adventuring get screwed, because they can't find affordable items in the wards. They usually get our hand-me downs.
The trade-off for more costly base materials is a swifter, less costly, less cumbersome creation of the end product.
Maybe less SP, maybe more SP, but the goal was to get items into the market, perhaps at more affordable prices. And I'm definitely for that, especially if it increases the longevity of this game.
...
/scatters off to make use of all the old components before it's too late