Extending the current tomestone system in 3.0 is a huge disappointment for me.
Honestly I don't think I can put up with any more tomestone grinding and weekly caps. This really, really drains my excitement for the expansion.
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Extending the current tomestone system in 3.0 is a huge disappointment for me.
Honestly I don't think I can put up with any more tomestone grinding and weekly caps. This really, really drains my excitement for the expansion.
Of course it's a time sink, but they have managed to develop one with zero excitement and lacks anything that resembles a good risk:reward ratio.
I mean another whole expansion of killing bosses for completely intangible, static rewards until a number in one of the menus is high enough to exchange for a piece of gear though another menu? Ughhhhhh.
I mean, would it kill them to have dungeon boss directly drop gear I'm going to actually use for once? Or hell, at least make some kind of salvaging mini-game that has you collecting actual drops from dungeons to convert into the better gear and randomize the yield a bit so I don't have to do the same number of runs every week for something. They are really starting to lose the concept of playing a game for this quest to make a 'zero stress' MMO.
What i would loooooooooooove to know is, how prepared SE team is for the 3.0 launch date.
As in, even as recent as 2.51 with Saucer caused quite a bit of hassle with duty servers (zodiak farmers) and congestion in the Saucer area. Now, with a whole new city drawing in even more populace on every server, will they be prepared for it?
the Launch we had is why we now see a world is full queue message, proof they werent prepared was the message we got at Launch "the world is full, please try again later when the world isnt full" or something along those lines. that message made me raise a brow and go "and just how am I supposed to know that information?"
Erm, they do? I mean don't get me wrong I find tomestones as boring as the next guy, but you have raids that drop the same ilvl gear so you have the option.
Dungeons drop subpar gear, because dungeons are ridiculously easy and spammable, so they have gateway gear that helps you get up a little more into the higher content that then drops better gear and the tomestones that also give you better gear.
SE can't win in this one.
Raids drop the best gear, not everyone likes raiding.
Tomestones allow you to get equivalent ilvl gear, not everyone likes grinding
Dungeons drop shitty gear, but if they raised the dungeon difficulty and increased the rewards then people would complain they are too hard and if they wanted to do harder content they would do end game raids.
So the game has options for raiding for drops or grinding for gear.