That way that i read it is, BLM will receive a ST buff and the other jobs will get an AOE buff.
Everyone wins?
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That way that i read it is, BLM will receive a ST buff and the other jobs will get an AOE buff.
Everyone wins?
nobody wants anything BUT BLM for Brayflox Speed runs... so why not nerf them instead LOL give the poor monks and signle target dps some super aoe abilities so that they et treated fairly in other dungeons then so they are on par with BLM.... unless they do that buffing blm and not helping out the poor single target dps classes like monk then its just a joke BUFF ... way to throw the first in game super imbalance in... soon to hear BLM nerfed in 2 patches..
Every job has its advantage in different circumstances and always will... how about we fix the server latency XD
What do other classes do that a blm can't, use instant abilities, so what is they just reduce the damage and cast time of fire1?
Naturally instant Fire 1 would address a lot of BLM's mobility issues, while keeping them locked into the Burn - Regen cycle.
So yes, that would help.
The other issue is, simply put, BLM, somehow, someway, with its AMAZING 468 potency attacks left and right ALL DAY ALL NIGHT!!!1!!! *cant keep a straight face anymore*
*Sigh*
A fairly standard BLM rotation, ignoring Thundercloud procs, puts out ~110 potency per second.
A SMN rotation, generally maintaining dots, ignoring Fester, and having Garuda do nothing but Windblade... puts out more potency/sec than BLM.
Also almost 1/3 of it is just from Garuda, and another good 1/3 is from dots, plus Ruin 2 can be cast on the move... so more total potency output, and mobile too.
A MNK rotation, without cooldowns, and counting autoattacks, puts out a lot more than BLM.
(PS. Most monks will tell you there is no such thing as a monk "rotation"... well fine, I had to make a decent repeatable sequence for simulation purposes, sue me)
What it eventually comes down to is that IF you take every dps class, provide them with an ideal parsing environment (Training Dummy, Foe's / Paeon, Disembowel), and have them go nuts for 6 minutes, enough time for 2+ full CD sets, with them becoming available again at the end of the 6 minute parse, then you will see that BLM is last...
That said, Bard may be "close" to last, but they are about to do their massive CD fueled burst again at the 6 min mark, so... yeah.
BLM needs 2 things.
1. Fix the severe mobility issues, then adjust dps. Dont just add an extra 50% to every attack and call it a day.
2. After addressing mobility issues, bring BLM ST dps to the same level as SMN ST dps.
That way, when you have 2 target fights and they are far apart, SMN has an advantage.
When you have 2+ targets that are close together, BLM has an advantage.
When people talk about smn in relation to blm, they always fail to realize two things.
1. Smn has a higher theoretical dps than blm. This means that two equally skilled smn and blm playing at an extremely high level the smn will out dps the blm. However it's much harder to achieve this as a smn than a blm. This means that dots have to be clipped at exactly 0.1 seconds, shadow flare has to us 100%, ogcd skills have to be weaved in and pets and their buffs have to be managed optimally. Any of these happening, especially dots falling off, is a huge loss to their dps. Let's not kid ourselves the St and aoe rotation for blm is a no brainer, the difficulty lies in maintaining their dps while moving. And since se said that they would fix mobility for blm they will essentially be a moving turret and should not need any further increase to their dps. Whatever happened to higher risk higher reward?
2. People conveniently forget via smn is also a caster and they are also affected by mobility issues, albeit much less than a blm. If they have to move while refreshing a dot or even to cast ruin 2 that is a loss in dps. By not buffing smn mobility is already an indirect nerf to call for smn to be nerfed further is ludicrous.
Except weapon, all the gear are shared between Blm and Smn. why not people just play both class and use Smn for single, Blm for AoE. Then you would end up being good at both.
I don't see why Blm people need to be only Blm. I play Pld mostly, but when party ask me to go War, I can easily change it. If you have enough time to gear up End-game dungeon like coil then you should easily have enough time to level 2nd class.