The best gear should always come from the end. Most MMOs operate on a gear treadmill. Gear from X, helps you down Y which gears you up for Z.
I 'think' what the op is trying to say, is that people don't have time to run Coil efficiently to keep up with the gear. I honestly believe there should be some middle-ground in the end-game content. Crystal Tower is too easy, hence why it drops i80. But Coil is pretty demanding and tough, but the rewards are there. Both ends of the scale really.
Hate to use Warcraft as an example, but their use of Heroic content was ideal. It allowed the 'casuals' to see the content in Normal and the 'hardcore' to show off their ego in Heroic gear.
