Holding it for less than an hourr is a challenge?
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Holding it for less than an hourr is a challenge?
Enraged screws over Tanks just like Titan HM. Halves the demand for tanks and this so much worse Turn 2 is not repeatable. It means that for any given population, it's impossible for half the tanks to do T2.
Tanks will just have to boycott runs that start with T3/4 then. (!?)
You know when you order a burger and fires, and your parent/girlfriend/boyfriend/whatever says to the waiter "No, they don't want that, they'll have the pastrami on rye" That's a little bit like this thread. The people that designed the instance say that this is an acceptable way of completing the turn, yet some of you have decided that the devs don't actually know what they want and that you will decide, and police it for them.
Let it go. Stop being so wound up by what other people do. Instead, concentrate on playing your game your way, and make your own groups the way you want them. There is nothing stopping any of you from starting your own group of 2 tanks, 2 healers, and 4 DPS, going into T2 and passing rot between you all till your heart's content. Unless you didn't beat T1 yet.....
No one joined over 2.5 hour for normal strat confirmed lol , then enrage party gathered less than in 1 hour ( all this was yesterday )
Sounds like a weak bladder.
If se wanted to kill you I said time they would ex. Garuda ex. Turn 4 has an enrage and it doesn't kill you correct? Why aren't u complaining about it? Also if you don't want to deal with rot then go kill the node and run 2 pld and 4 brds and silence everything. There's diff ways of thinking and you can't punish ppl for it. You see ppl running thru turn 3 with out fighting mobs is that an exploit too? Throw out all the exploits you want but se just said they won't change it so get over it.