The files aren't optimized for access times. Too many 4k files, which even have crappy SSD access times. I noticed a huge difference in initial load times and teleport load times when I switched to SSD boot drive.
The local game (client) is 15GB, so I think all the graphics are stored locally.
We already "lose" auto-follow due to zone changes when moving about, so I think they are already there ... just no "loading" screen like most have. This would be a caching issue I guess (caching zones versus caching certain radii?)
