Wow I didnt even catch that... bahahaha!
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Using a 'late' DM (SP SP DM) delays the DM by roughly 4.8s, which means you lose 1.5 ticks of the DoT, a loss of 60p-ish. You gain 18% damage on the total DoT value, roughly .18*40*6 = 43.2-ish and 18% on the direct damage, +12.6. However, where you gain 18% on the DM, you lose 18% on the SP which you move ahead 2 slots, a loss of .18*180 = 32. Gain: 55.8; loss: 92. The other benefit is the avoidance of the clipping.
However, this is more difficult to model and would require a more robust DPS assessment. Avoiding the clipping means you delay your DM timing throughout the rest of your engagement. I actually put together a "MNK opener" model but I'm not 100% confident that the results are accurate.
Edit: Need to review and sit on it for a bit.
personaly i do PB-twin-demo-snap-snap-DK-DK(BfB)-twin(infernal)-demo-fract-TOD-dk-twin-snap-BS-TS-snap
so why twin as first skill when PB up?getting the buff followed by demo(buffed by twin)snap x2 for GL3 also buffed by twin,dk(debuff) another dk to start the rotation,starting to buff up between skill and then apply a fully buffed demo+fract+tod and then just start whith normal rotation with DK-twin and BS-TS.
i tested few way to start with PB and this one seem the best..i also tested opening with TOD before PB but it end up a dps lost each time.
I'm guessing meant Internal Release? Because we certainly don't have Raging Strikes.
If you open your PB combo with Demo then by the time you do your first standard rotation you will be refreshing Demo pretty much right on time. There's should be little to no clipping. Using Demo later in a PB combo would actually be worse because you'd either let an under powered Demo tick out it's duration or you'd clip it with a stronger one sooner.
I personally like to do PB: DM SP DK TW SP then ToD and then lead right into BS TS DM. Timing on the Demo falls pretty much right in line with when the none buffed one is ending.
My skill speed is 415 and I've found it extremely difficult to get 5 attacks into PB like I used to.
It really bugs me, cause 5 lets you get 3 stacks of GL3 as well as both Twin and DK. Not sure what to do with 4.
I do SP -> SP -> SP -> TW -> DM. I like to throw the fully buffed demolish in. That said, I never did the math. It just felt right to me. And, like others, I prefer to end with a move that refreshes my GL so I'm not in danger of losing GL3 if I have to break contact for whatever reason.
WTB Axe kick for PvE.