Originally Posted by
Hiroshi_Minagawa
To explain this simply, in order to add more information to display in patch 2.2, we had to optimize the original UI display, and we optimized this by making adjustments to the party list display format.
While there aren’t many other areas that are directly related to this, we’ve also made adjustments to the data structure of the mini-map, target information, and duty list in order to optimize.
By adjusting the display format we reduced the data size, but in the future if we add processes that eliminate portions of the display depending on the condition, it may be possible to make only the “viewing cutscene” display like it was.
Once the programmer is able to find a break from his other tasks, we can begin to look into this.