Physical. Both normal and tether charge is physical and the look-away is magic. I always do Manawall just in case when the mines drop after jump.
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Physical. Both normal and tether charge is physical and the look-away is magic. I always do Manawall just in case when the mines drop after jump.
I didn't read all of it but here's my opening rotation.
F3-> Enochain-> LeyLines-> Raging Strikes-> F4 -> Sharp Cast -> fire -> F4 -> F4 -> F4 -> F3 -> convert -> Swiftcast -> F4 -> F4 -> B3 -> B4
I switch out the swift cast depending on the fight, but WITH the swiftcast I get every single F4 off before Raging strikes falls off
I have a question, I am nearing 1.1k spellspeed, is there a point where I have too much? i notice I am pulling a lot more agro now than I was at 900 spellspeed, what spellspeed do the top blms aim for? 1k or 1.1k+ ?
You can never have too much Spell Speed. If you're pulling aggro on trash, is it single target? Are you focusing the same target as the tank? Or are you AoEing? Also check the tanks gear. The most you can do is use Quelling Strikes when available and maybe give a GCD or two after the tank pulls before you start attacking. If you're getting hate after that, then tank is either under-geared or under-skilled.
possible bis i've come up with: http://ffxiv.ariyala.com/TYQC
Having an abundance of spell speed i imagine would be very beneficial when leylines is on cd.
With buffs i sit at around 1100 but want more, hehe
I'm still wondering if the loss of Int from getting a pentameld 220 piece over a 240 piece is worth it.
So far, I've been gearing up towards this: http://ffxiv.ariyala.com/T8K1