yes Please!
Would it be possible to get a first look at the relic weapon quest in Stormblood, as well as any sort of concept art for relic weapons, especially for SAM/RDM?
To Yoshi P and company.
I noticed you added even more armor sets from one of my favorite games of all time: Tactics Ogre! (Many, many thanks for this!) With the Return to Ivalice raid coming soon will you introduce armor sets from Final Fantasy Tactics as rewards from the raid?
P.S - Continue adding those awesome looking Tactics Ogre armor sets!
I found myself confuse when exploring 4.0 map where they don't have underground map, which hardly to navigate to designated location. Can do something about it?
I need more adjustment feature like face paint (which it never update from ARR), new hairstyle and also if got new race also can do (How about those Wolf race?).
Please add more mini-game at gold saucer.
For Job Quest armor on lvl 70, can it put in Armoire. Kinda waste if just put it in retainer or change it to GC Seals.
VVVVVVVV
DANCER FOR 5.0
^^^^^^
http://media.tumblr.com/a14d67ce3487...1bF1qz4rgp.gif
with stormblood, the secondary stats number are quite high, it did become quite hard for people to know what is the real impact of each secondary stats. do you plan to finally update the character sheet for give the % the stats give. because right now, only a few handles of people can pretend to graps barely any of the weight of stats.
with stormblood you have try to appeal to more player, but when it come to stats, it's like enter a mysterious world, leading people to not know what meld in them gear. what is concerning is the fact that on the long, with more expansion the number will become too high for us to really be able to find what is the impact of the secondary stats.
please update the character sheet, transparency is needed.
Development: Narrative
The story for Stormblood was fantastic to include that of the Omega Raid. The Omega Raid seems to give me the feeling of some of the fun and freedom the devs were able to have near the end of 1.0 and the narrative of the main scenario quests went in an incredibly strong and captivating direction, I felt.
Could you tell us a little about your current direction involving the narrative of both the Main Scenario and the Omega Raid?
With the changes in Stormblood, DRK offers less DPS than PLD as well as less utility. It is not clear why PLD was designed to be the highest DPS, highest mitigation, and highest utility tank.
You made numerous changes to PLD throughout the 3.x series, and by patch 3.5, it was not very far behind at all, and yet it received a huge amount of over-tuned buffs, and lost nothing.
Are there plans to adjust Dark Knight's DPS and mitigation in such a way as to not make it strictly inferior to Paladin?
Before the release of Stormblood you told players that the reason we weren't getting new Tank Jobs this expansion is because you wanted to focus on balancing the ones we already have. But in focusing too much on trying to make Paladin a lot more viable you've buffed it way too much. So it's unfortunately reached a point where Dark Knight and Warrior are considered completely inferior Tanks compared to Paladin now. Which has caused many players to even start using double Paladins for raid groups because it's just that overpowered at the moment. The reason Paladian has become so overpowered is because it has the best raid utility and damage mitigation while also doing damage equal to Dark Knights and Warriors.
Do you have any plans of doing something about the serious issue of Dark Knight and Warrior no longer having any place as Main Tanks in Extreme Primals or Raiding right now due to how Paladin is able to provide superior raid utility and damage mitigation compared to the other two Tanks?
What is the intended identity of each tank job in Stormblood?
Previously, Paladins were the physical tank, Warriors the offtank, and Dark Knights the magical tank. As it is now, Paladins possess superior mitigation (both physical and magical), party utility, self-healing, and damage compared to their two-handed counterparts. So much so that statics appear to favor using two paladins over the other two. If the vision is that Paladins are truly viewed as the "main tank", what do you see as the role of Warriors and Dark Knights?
Many Dark Knights feel that the Dark Passenger skill isn't worth using in Stormblood due to it's high MP cost. Since the MP cost on Dark Passenger was raised so incredibly high that it now costs just as much as Dark Arts to use. So as a result using Dark Passenger and Dark Arts together will use up half of a Dark Knight's entire MP bar. Which is of course simply not a viable option when they need their MP for so many other much more important skills.
Would you possibly consider decreasing the incredibly high MP cost of Dark Passenger so players can once again make better use of it?
In the adjustments made for Dark Knight in 4.0, many abilities were removed altogether that were a huge part of its damage. Losing Scourge, Reprisal, and Low Blow was a huge loss in potency. Dark Dance and Reprisal were also removed which was a huge hit to its mitigation. Paladin got to keep its DoT, its raid mitigation, utility, and now deals higher damage.
All of this potency was funneled into Dark Arts, but now, we have hardly any GCDs across which we can carry a Dark Arts, which mandates double-weaving and punishes players with less than perfect internet connections. Additionally, all of our lost mitigation was funneled into one ability, the Blackest Night, which feels very risky and stressful to use, and is designed for big damage, whereas what we need is something to level out fluff damage.
Why was Dark Knight nerfed so hard at level 60, such that our entire pre-60 kit feels incredibly weak and outdated while being incredibly lop-sided and over-centralized towards a handful of abilities from 62-70?
Can you explain the refusal to give Dark Knight any appreciable, reliable self-healing considering the power and versatility of abilities like Clemency and Equilibrium?
Dark Knight's Shadow Wall skill feels very lacking in comparison to Paladin's Sentinel skill and Warrior's Vengeance skill. Because despite having a 180 second cooldown and lasting 10 seconds just like Sentinel, Shadow Wall only reduces damage taken by 30%. Meanwhile Sentinel reduces damage taken by 40%. Also, despite reducing damage taken by 30% just like Vengeance the duration of Shadow Wall is 5 seconds less, has a longer cooldown, and doesn't have any extra effect on it. So as a result Dark Knight's Shadow Wall buff is the worst damage reduction buff of the 3 Tanks.
Would you possibly consider either increasing the damage reduction effect, reducing the cooldown, or alternatively increasing the duration of Dark Knight's Shadow Wall skill so it's more comparable to the damage reduction skill of the other two Tanks?
After considerable time building Dragon Eyes during Dragoon's Blood of the Dragon mechanic, the reward is Life of the Dragon/Nastrond, a 320 potency line aoe. To maintain the Blood of the Dragon gauge, we are required to use the fourth/fifth step in our single target combo, eschewing other aoe. Disregarding how punishing the dragon eye mechanic is, or how long it takes to achieve Life of the Dragon, why is the end result of focusing single target skills on Dragoon a line aoe?
Buying gil is bad even if from SE, there's enough of it in game already. As I mentioned in my previous post, a in game token for exchanging to game time would benefit me by allowing me to help with my friends sub that I pay for. What else that would allow is the potential to make gil, not a guarantee and thats an important distinction. The price should be community based and would follow normal market trends. If the community over buys them thats still not a problem or if under bought, it is not a problem. It is still a way to help spread gil to people who may work more than they have time to farm crafting or gathering by allowing them to trade play time for whatever value the community places on the token. It is still a way to help out friends when needed. What it should not be is a guaranteed way to make a massive amount of gil albeit a possible outcome.
Hello FFXIV team!!
When exactly will the new residential area become available, and how does the moving feature work?
Will we be able to move our FC house as soon as the housing becomes available?
There have been a lot of rumors since the mention in the live letter back in April. It'd be nice if things were clarified better.
Also, can bards please be able to benefit from their own buffs and palisade?
Thank you very much!
Right now there is a lot of confusion among the tank jobs which at this point everyone is well aware of, however, what I would like to know is:
Compared to Paladins, are Warriors and Dark Knights expected to off-tank? As it stands it feels as though they are DPS jobs with a few mitigation abilities outside of role skills that Paladins will also have.
From a Dark Knight's perspective, we lack "steady" mitigation due to TBN only being 5 seconds. Likewise, due to being tied to DPS we cannot just randomly cast it, it absolutely must be used with something that can break it.
With that in mind:
If we are moving away from tanks doing DPS, why are is Dark Knight's "main" mitigation balanced around it?
The Red Mage uses a sword, but its use is tied to mana and you have no reason to ever use it outside of 80 Black/White Mana. Could you please consider increasing RDM time in the front lines by giving it more reasons to use the sword?
Could you consider allowing us to hide the floating crystal that comes with RDM weapons so that it only appears when casting spells?
Most of the changes made to tanks seem to emphasize that they should stay in-role by remaining defensive throughout encounters (PLD with how Shield Oath + Holy Spirit, WAR with gauge losses when switching stances, DRK with Grit+Blood Price+Delirium). Will you continue to help push tanks in that direction, and if so, what changes or mechanics are you planning to emphasize/buff to make it happen?
Hello!
1. What about SMN Egi Glamour System? Any news about it?
2. AST QoL!
- Dual AST can't see if the other AST have any card and fail to synchronized buffs. is it possible to add again the icon?
- Add Earthly Star timer/status to Arcana Gauge.
- Differentiate somehow between Diurnal and Nocturnal using the Arcana Gauge.
Thx ^^
Can we make crafting useful for end-game gear? Have dungeons and raids drop rare items needed to make end-game gear or weapons or even unique glamour pieces.Right now crafting isn't really useful except for housing items.
When will we be able to buy the new primal wolves with 99 tokens? It would motivate me to run this content more if the mount was guaranteed.
I love the longer hairstyles in the game, and wish there were more of them, but I find I don't normally use them because they often clip through my armor (often in multiple places). I've even had long hair clip through my back/body while using the /doze emote. Can we please work on fixing the clipping so that these hairstyles can be used more?
With Glamours being so popular, when will we ever see the option to be capable of glamouring one piece of gear per gear set.
Meaning, PLD glamour, DRK glamour, and WAR glamour. Its very unfortunate to have one of the three look very nice, while the other two look silly unglamoured.
Thank you.
Will we ever get an automatic chat log?
It is quite tiresome to constantly open and close the chat log manually. I play in the mornings, and sometimes FC members or friends will say something and I will miss it because typically i'm the only one online, and have the chat log turned off because it is so large and blocks a lot of the beautiful scenery.
thank you.
Will it ever be possible to hide or move or turn off the notification such as "Hawkers Alley" that obstructs our view?
I have over 10,000 hours of gameplay over the span of 5 years. I no longer need the notification "You are 6 or more levels above the recommended level of this FATE. To join, use the level sycn function located in the duty list."
I would love to be able to turn off all notifications. Or at the very least move them out from the middle of the screen.
Will it ever be possible to store items in our homes/apartments?
There are plenty of chests and drawers in my residence, yet I cannot put even my glamour gear away for later use.
It would be absolutely great if I could place rarely used items, such as glamour gear, inside my residence.
Thank you.
With how large and wonderful the new 4.0 and even 3.0 areas..
are there any plans to connect some of the 2.x areas so that there are fewer loading screens?? Or other similar changes?
Like. connect upper Limsa and Lower Limsa, so that there is no loading screen?
This, in my opinion would be wonderful.
Thank you.
Edit: And thank you so much for finally fixing the FATE "NPC" "Cute Courtesan" movement animation, so that these types of characters are not horribly sliding all around. Great job!
How is the staff position about the server location changes (east to west) affecting the ping of players from outside NA?
End date of Garo event?
With the release of Stormblood, and the pvp overhaul, I was wondering if there were any plans to remove the Garo event any time soon?
As initially, it was announced as a limited time event, but seems to have become like the Recruit a Friend Campaign, with no real end date.
Can you tell us what happened to our Path Companions from 1.x and if the return of them is still in the works?
How's that Favour System coming along?
Yoshi P, when are you going to team up with clothing companies to bring us real clothes and shoes to FF14. I want to wear Jordans in game. Always remember that ball is life.
KOBEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
1) Where is the Summoner Love? How come we have yet to have a new Summon with so many trials out, we should have a new summon. Perhaps instead of summoning Behemot(sp?) we should be able to go in a trance that upgrade our current egis to 3 new summons.
2) I did notice that some of the egi moves reset upon re-summon(which i think should be a new move all together), hoping this is not a glitch and an actual part of the new set up.
3) Why are tanks the only job with specific mounts, with the new achievement giving them their previous mounts in armor? why can't the other jobs have specific job mounts, I know WHM has the unicorn but that is it? This would apply as well for the jobs of the land and hand? Would love for a magic carpet for weaving, or carbuncle for smn.
Just curious as to why Falcon Porters are often almost as much gil to use as a teleport? Chocobo Porters were MUCH cheaper in ARR, and even in HW they were still cheaper then most teleports, but suddenly in SB the porter is suddenly extremely expensive. Is there a reason for this?