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Concerning Discipline of Hand/Land
-Is it possible to make it so these classes are more easily accessible and are un-tethered from Discipline of War/Magic, meaning we are not required to level DoW/DoM in order to access DoH/DoL abilities. Currently you can not choose DoH or DoL after creating a new character, but instead are forced to level DoW or DoM to at least level 10 and complete the class quest to that point before being able to access the classes in question. Also, you can not actively participate in LeveQuest unless you unlock it using DoW/DoM (if you want to do a lv 40 Tradecraft, you need to unlock it with a lv 40+ DoW/DoM). In the original FFXIV v1.0 this was possible for those who truely cared more about crafting gathering opposed to battling in the game.
-Can you think of a way to have multiple user's party up to craft and gain extra Exp or abilities to craft higher level gear (HQ gear) that can't be attained normally by solo play)
Currently the majority of gear users get or seek come from quest or dungeons and crafters are left out in the cold save for furnishings, can you please look into making the crafting classes more desirable in this sense by providing more gear that can only be crafted and offers a lot to players so they seek to buy them.
When I play the game currently, I rarely do any battling, I can be found crafting and gathering 90% of the times and would only battle for materials. Quite frankly, I find the battle system to be horrible in comparison to FFXI, and even v1.0 was better after it was tweaked.
-While we are on the battle topic, will be seeing Skill Chains (Battle Regime) returning?
-Make it so self target AoE skill require the player to target monsters, this system is extremely unfair for classes/job that don't have this ability. (example, THM spamming blizzard 2 to kill FATE monsters faster for maximum points while a PGL struggles to keep up with kills because by the time they target something its dead due to all the self target AoE spam.
-Is it possible to reinstate regular parties with level caps that don't require you to be in FATE. Right now you can only level cap in FATEs. Can you make it so people can come together to fight regular monsters in a party and be able to level sync.
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Job System
-Can you make class/job as such:
Dancer/Bard
Archer/Hunter(Ranger)
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-Can you make it possible to grow Shards/Crystals/Clusters akin to FFXI
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Jobs
-Will we get Samurai which can possible branch from MRD and Rogue?
-Will Rogue be able to steal items from monsters?
-Environment
-Will we ever see underground labyrinths and caves that you can naturally enter besides dungeons?
-Will we get areas like Sky or Sea from FFXI
Battle
-Will we see Notorious Monsters that drop rare gear/material roaming the wilds?
-Will we see NMs similar to Kirin that require you to fight other monsters to get spawn items before it can be spawned itself.
-What are your thoughts on Burning Circle NMs that puts you in an instance to fight monsters that will drop useful items [not dungeons/raids]
-Currently the auto attack system is less than stellar, and if you try fighting a monster only using that feature, players will be defeated, is there any plans to make it so there is less spamming for skills going on and more use of the auto-attack feature like in v1.0 and FFXI?
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I would like to see an alternative way to level up your other classes other than FATE grinding. Such as exclusive quests you can do for chunks of xp that you can only do at certain times or just more ways in general. FATES can get boring after a while, especially once you hit mid 30's and it starts to fall off.
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Right now, Classes cease to be of any real value once you unlock their Job Crystal. Is that intentional, or is that something you guys would like to revisit at some point in the future?
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Oh, another question, if you don't mind:
Right now, the game heavily encourages you to play a single character, and play all of the Classes and Jobs on that one character. Would you guys be interested in making it easiest to level new characters once you've already leveled one to 50, or do you prefer players investing themselves in a single character more?
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Ah, final question! Last one, I promise!
Right now, the Glamour system can be a little difficult to get a handle on, and even more difficult when working with items that cover more than a single equipment-slot (such as Odin's armor, or Hooded Robes). Are there any plans to improve the functionality of Glamour, since players seem to be enjoying it so much?
And also, would you ever be interested in something like an Account-wide "Wardrobe", in which even other, lower-level characters could Glamour high-level items found on your Main characer?
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I'm a huge fan of Final Fantasy: Mystic Quest, despite being sort of hated by a lot of Final Fantasy fans. The game has always been heralded for having excellent music, though! Also, at the end of the game, Benjamen (Zash in Japan) gets on ship and sets sail for the unknown!
Would you guys be interested in perhaps having Benjamen/Zash come into the world of Eorzea, perhaps docking in Limsa Lominsa? Or even a Dungeon using Mystic Quest's soundtrack for inspiration? :)
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I heard there used to be a discount on FFXI's membership if we had a FFXIV membership some time ago, could you consider making this a thing again ? Play two full subs is just out of question, but I'd really like to play XI again while checking up on my FC mates.
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It has been a year since ARR came out.
Q1: Are there any plans to bringing back 1.0 Dungeons similar to AV/CC requiring 6-8 players?
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Q2: What secondary jobs have you considered introducing either with the upcoming patches or with the expansion?
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Q3: Are you considering a token system (with a weekly or daily cap) for obtaining items such as ATMA, Coil of Bahamut or Primal gear? (mounts!) A Daily quest similar to the Alexandrite Map quest?
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Q4: Will you be changing the requirements for vanity rewards in pvp, so that players can wear them even if they change to a different Grand Company?
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Q5: Will you be nerfing/buffing any of the current jobs before 2.4?
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Q6: With the reintroduction of the various fate quests (Dragon Quest, Lightning Returns, Shantotto) Will you be adding new fates sooner/later? Which do you have in mind?
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Q7: Is is difficult to add in key phrases for [Auto Translate Dictionary]? Phrases such as: [I am experienced.] [I have defeated that enemy before], and so on?
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Q8: Could I just hear you say (and mean it) That you will be implementing Gunblade Job? No time frame required. I just want to know it is coming. I can wait. As long as I know it's coming.
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Q9: Will you be adding more and more egis (summoner) as time goes on or only until all the "job types" are filled? Such as Tank, melee DD, ranged DD and so on?
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Q10: With the recent rise in Video Game to Movies, has SE considered making a full feature length film based on FFXIV? (Project: Philosopher Stone?)
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Will future updates in story conent allow us, the players. To be given text option trees of dialouge to give a bigger sense of Role-Playing? I apreciated the options of an answer given to Giaus in 2.0 on, "who do you fight for?" Along with dialouge in 2.2 where we spoke and gave specific answers to the Doma children. But will we get more of those, and will it be used in more situations like fights or speeches to an audience?
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I LOVE the Ixali Daily Quests. I have never cared about any of the beastmen (zero capped reputations) until now.
Do you plan to implement more alternate activities helping level alternate jobs to keep the game fresh? Maybe another daily quest that helps level alternate classes/jobs?
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Can we have triggers-based endgame contents?
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Is there any intention to release the soundtracks as regular editions, or digital only? I know they come with MP3 copies but Blu-Ray, especially Japanese imports, are very expensive.